TrenchBroom/TrenchBroom
Cross-Platform Level Editor observed · 2026-08-28
Health v2 · maintenance only
95/100
- Activity 99
- Release rhythm 86
- Longevity 100
How is this computed?
round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-03. Adoption (stars, forks) is never an input.
- gap_med: 73.0
- age_days: 5256
- days_rel: 12
- days_push: 7
- n_releases_24m: 7
Adoption not part of the score
2750 stars · 356 forks observed · 2026-08-28
What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-30, confidence not recorded
TrenchBroom is a free, cross-platform level editor for Quake-engine based games, supporting brush and entity editing with a high-performance 3D renderer. It supports Quake, Quake 2, Quake 3, Hexen 2, Daikatana, and custom engines via game configurations.
Use cases
- create maps for Quake
- edit brush geometry for a Quake-engine game
- design levels with entities and textures
- build custom game levels for a retro FPS engine
- export maps as .obj files
- configure a custom game engine for level editing
When to choose
- you are making maps for Quake-engine based games
- you need robust brush and vertex editing tools
- you want a free cross-platform level editor with 3D and 2D views
When to avoid
- you need a level editor for non-Quake engines like Unreal or Unity
- you need full Quake 3 patch or brush primitive support
- you want a node-based or scripting-focused level design tool
Facets
application · maturity active
gui graphics editor game-engine gaming-tools graphics cross-platform windows cpp level-editor quake-engine brush-editing map-editing 3d-editor qt game-development macos linux
1 source
- readme: https://github.com/TrenchBroom/TrenchBroom · fetched 2026-08-28 · bae4bfa6c846
Member repositories
| Repository | Role | Health v2 |
|---|---|---|
| TrenchBroom/TrenchBroom | main | 95 |
For agents
markdown · JSON · MCP: product_card(name="TrenchBroom/TrenchBroom")
Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem