# hugoam/toy

the thin c++ game engine

Repository: https://github.com/hugoam/toy
Canonical: https://ross.abutalabs.com/products/toy
Homepage: https://toyengine.io
Language: C++
License: GPL-3.0
License Family: copyleft
Last push: 2021-04-25T15:18:35+00:00

## Health v2 (maintenance only)
Score: 32/100 (v2, computed 2026-09-02T17:46:02.011165+00:00)
- activity 0, release rhythm 35, longevity 100
- inputs: {"age_days": 3524, "days_push": 1956, "days_rel": null, "gap_med": null, "n_releases_24m": 0}
- flags: no_releases
- formula: round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10)

## Adoption (not part of the score)
Stars 1594, forks 106 (observed 2026-08-28T04:05:08.970114+00:00)

## What it is
toy is a thin and modular C++ game engine built on top of the 'two' library, aiming to provide the simplest technology stack for making 2D and 3D games directly in C++. It offers a programmable 3D renderer, entities, physics, navmesh navigation, procedural generation helpers, and zero-cost tools, editors, and scripting extensions.

## Use cases
- build a 2d or 3d game in c++
- create a custom game engine from reusable building blocks
- prototype games with fast iteration cycles
- implement procedural generation in a game
- build games with complex custom ui and rendering schemes
- generate navmeshes and pathfinding for game ai
- compile a game to webassembly for the browser

## When to choose
- you want a lightweight, hackable c++ game engine with a small codebase
- you need full control over shaders, materials, and render paths
- you are building games with atypical constraints like complex ui or procedural generation
- you want to assemble your own game technology from minimal reusable components

## When to avoid
- you need a stable, production-ready engine with documentation and guaranteed stability
- you want a permissive license for commercial use without GPL obligations
- you prefer batteries-included engines like Unity, Unreal, or Godot
- you need long-term support or an active release cadence

## Facets
- artifact type: framework
- maturity: experimental
- function: game-engine, graphics, ui-components, audio-processing, simulation
- domain: graphics, cross-platform
- platform: cpp, cross-platform, wasm
- tags: game-engine, cpp, modular, procedural-generation, physics, navmesh, rendering, editor, scripting, game-development

## Member repositories
- hugoam/toy (main) score 32

## Provenance
- Observed fields: from GitHub, fetched 2026-08-28T04:05:08.970114+00:00.
- Health v2: computed from the inputs above; adoption is never an input.
- Inferred fields (summary, facets, guidance): AI-extracted, prompt v1, taxonomy v1, on 2026-08-30T03:54:11.729833+00:00, confidence not recorded.
  - readme: https://github.com/hugoam/toy (fetched 2026-08-28T04:05:08.970114+00:00, sha 1abe9e8972f5)
- Data as of 2026-08-30T08:39:29.467469+00:00.
