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erwincoumans/tiny-differentiable-simulator

Tiny Differentiable Simulator is a header-only C++ and CUDA physics library for reinforcement learning and robotics with zero dependencies. observed · 2026-08-28

github.com/erwincoumans/tiny-differentiable-simulator · C++ · Apache-2.0 (permissive) observed · 2026-08-28

Health v2 · maintenance only

23/100

  • Activity 0
  • Release rhythm 8
  • Longevity 100
How is this computed?

round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-03. Adoption (stars, forks) is never an input.

  • gap_med: n/a
  • age_days: 2302
  • days_rel: n/a
  • days_push: 684
  • n_releases_24m: 0

Full methodology

Adoption not part of the score

1371 stars · 138 forks observed · 2026-08-28

What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-30, confidence not recorded

Tiny Differentiable Simulator (TDS) is a header-only C++ and CUDA physics library for rigid-body dynamics with zero dependencies, supporting forward/inverse dynamics, contact models, and actuator models. It is templatized to work with automatic differentiation scalar types (CppAD, Stan Math, ceres::Jet) or plain float/double, and can run thousands of simulations in parallel on a GPU for reinforcement learning and robotics research.

Use cases

  • differentiable physics simulation for robotics research
  • train reinforcement learning policies with GPU-parallel physics simulation
  • compute gradients of rigid-body dynamics through automatic differentiation
  • simulate articulated rigid bodies with contact and actuator models
  • run deterministic cross-platform physics with fixed-point integer math
  • close the sim-to-real gap by augmenting a simulator with neural networks

When to choose

  • you need a dependency-free, header-only differentiable physics simulator in C++ or CUDA
  • you want to run thousands of parallel simulations on a single GPU for RL or robotics
  • you need gradients through rigid-body dynamics for system identification or policy optimization
  • you require deterministic cross-platform simulation via fixed-point math

When to avoid

  • you need a full-featured game physics engine with rendering, collision assets, and tooling
  • you want a mature Python-first simulator like MuJoCo, PyBullet, or Isaac Gym
  • you need extensive documentation and community support rather than a research codebase

Facets

library · maturity active

simulation machine-learning reinforcement-learning robotics graphics math robotics simulation reinforcement-learning machine-learning gpu-computing cpp cross-platform windows differentiable-simulation physics-engine rigid-body-dynamics automatic-differentiation header-only cuda sim2real zero-dependencies gpu linux macos

1 source

Member repositories

RepositoryRoleHealth v2
erwincoumans/tiny-differentiable-simulatormain23

For agents

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Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem