TokisanGames/Terrain3D
A high performance, editable terrain system for Godot 4. observed · 2026-08-28
Health v2 · maintenance only
84/100
- Activity 99
- Release rhythm 60
- Longevity 94
How is this computed?
round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-02. Adoption (stars, forks) is never an input.
- gap_med: 152
- age_days: 1319
- days_rel: 106
- days_push: 7
- n_releases_24m: 4
Adoption not part of the score
4199 stars · 293 forks observed · 2026-08-28
What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-29, confidence not recorded
Terrain3D is a high-performance, editable terrain system for Godot 4, written in C++ as a GDExtension addon. It supports sculpting, texture painting, foliage instancing, LOD, and heightmap imports from many external tools.
Use cases
- create large open-world terrain in Godot 4
- sculpt and paint terrain textures in a game engine
- import heightmaps from World Machine or Unity into Godot
- add foliage instancing with LODs to a Godot scene
- build terrains up to 65km across with variable sized regions
When to choose
- you are building a 3D game in Godot 4 that needs performant, editable terrain
- you need to import heightmaps from external terrain tools
- you want sculpting, texturing, and foliage in one addon
When to avoid
- you use an engine other than Godot 4
- you need voxel-based or procedurally generated-only terrain
- you need a terrain solution for 2D games
Facets
plugin · maturity active
graphics simulation image-processing graphics simulation game-engine cross-platform cpp godot godot4 terrain heightmap gdextension terrain-editing sculpting foliage gamedev-tool game-development
1 source
- readme: https://github.com/TokisanGames/Terrain3D · fetched 2026-08-28 · 0391298cf789
Member repositories
| Repository | Role | Health v2 |
|---|---|---|
| TokisanGames/Terrain3D | main | 84 |
For agents
markdown · JSON · MCP: product_card(name="TokisanGames/Terrain3D")
Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem