# TokisanGames/Terrain3D

A high performance, editable terrain system for Godot 4.

Repository: https://github.com/TokisanGames/Terrain3D
Canonical: https://ross.abutalabs.com/products/terrain3d
Language: C++
License: MIT
License Family: permissive
Topics: godot-plugin, godot4, terrain, gamedev-tool, gamedevelopment, godot-addons, godot-engine, terrain-editing, terrain-visualization, game-development, gamedev, godot, heightmap, heightmap-terrain
Last push: 2026-08-26T10:05:24+00:00

## Health v2 (maintenance only)
Score: 84/100 (v2, computed 2026-09-02T17:46:02.011165+00:00)
- activity 99, release rhythm 60, longevity 94
- inputs: {"age_days": 1319, "days_push": 7, "days_rel": 106, "gap_med": 152, "n_releases_24m": 4}
- flags: none
- formula: round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10)

## Adoption (not part of the score)
Stars 4199, forks 293 (observed 2026-08-28T04:08:38.914729+00:00)

## What it is
Terrain3D is a high-performance, editable terrain system for Godot 4, written in C++ as a GDExtension addon. It supports sculpting, texture painting, foliage instancing, LOD, and heightmap imports from many external tools.

## Use cases
- create large open-world terrain in Godot 4
- sculpt and paint terrain textures in a game engine
- import heightmaps from World Machine or Unity into Godot
- add foliage instancing with LODs to a Godot scene
- build terrains up to 65km across with variable sized regions

## When to choose
- you are building a 3D game in Godot 4 that needs performant, editable terrain
- you need to import heightmaps from external terrain tools
- you want sculpting, texturing, and foliage in one addon

## When to avoid
- you use an engine other than Godot 4
- you need voxel-based or procedurally generated-only terrain
- you need a terrain solution for 2D games

## Facets
- artifact type: plugin
- maturity: active
- function: graphics, simulation, image-processing
- domain: graphics, simulation
- platform: game-engine, cross-platform, cpp
- tags: godot, godot4, terrain, heightmap, gdextension, terrain-editing, sculpting, foliage, gamedev-tool, game-development

## Member repositories
- TokisanGames/Terrain3D (main) score 84

## Provenance
- Observed fields: from GitHub, fetched 2026-08-28T04:08:38.914729+00:00.
- Health v2: computed from the inputs above; adoption is never an input.
- Inferred fields (summary, facets, guidance): AI-extracted, prompt v1, taxonomy v1, on 2026-08-29T18:22:33.411287+00:00, confidence not recorded.
  - readme: https://github.com/TokisanGames/Terrain3D (fetched 2026-08-28T04:08:38.914729+00:00, sha 0391298cf789)
- Data as of 2026-08-30T08:39:29.467469+00:00.
