Ross ROSS = Recommend OSS · open-source software intelligence for agents

MirrorNetworking/Telepathy

Simple, message based, MMO Scale TCP networking in C#. And no magic. observed · 2026-08-28

github.com/MirrorNetworking/Telepathy · C# · MIT (permissive) observed · 2026-08-28

Health v2 · maintenance only

77/100

  • Activity 99
  • Release rhythm 35
  • Longevity 100

Flags: no_releases

How is this computed?

round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-02. Adoption (stars, forks) is never an input.

  • gap_med: n/a
  • age_days: 2942
  • days_rel: n/a
  • days_push: 11
  • n_releases_24m: 0

Full methodology

Adoption not part of the score

1239 stars · 143 forks observed · 2026-08-28

What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-30, confidence not recorded

Telepathy is a simple, message-based TCP networking library written in pure C#, designed for MMO-scale multiplayer games. It uses framing to guarantee messages are received exactly as sent, with an allocation-free hot path and a minimal ~700-line codebase.

Use cases

  • build a multiplayer game server in C#
  • handle thousands of concurrent TCP connections for an MMO
  • send and receive framed messages reliably over TCP in Unity
  • avoid garbage collection spikes in game networking code
  • replace low-level socket code with a simple Connect/Send/Tick API
  • network a Unity game with Mirror

When to choose

  • you need reliable, ordered TCP messaging for a multiplayer game
  • you want a tiny, dependency-free, easy-to-audit networking library
  • you are building with Unity or Mirror and need allocation-free networking
  • you need to scale to thousands of concurrent connections

When to avoid

  • you need UDP for low-latency, loss-tolerant gameplay (e.g. fast-paced shooters)
  • you need high-level features like serialization, RPCs, or state sync
  • you are building non-game applications where async sockets or higher-level frameworks fit better

Facets

library · maturity stable

networking websocket networking cross-platform game-engine tcp mmorpg unity message-based allocation-free game-networking game-development real-time c#

1 source

Member repositories

RepositoryRoleHealth v2
MirrorNetworking/Telepathymain77

For agents

markdown · JSON · MCP: product_card(name="MirrorNetworking/Telepathy")

Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem