# MirrorNetworking/Telepathy

Simple, message based, MMO Scale TCP networking in C#. And no magic.

Repository: https://github.com/MirrorNetworking/Telepathy
Canonical: https://ross.abutalabs.com/products/telepathy
Language: C#
License: MIT
License Family: permissive
Last push: 2026-08-22T14:30:09+00:00

## Health v2 (maintenance only)
Score: 77/100 (v2, computed 2026-09-02T17:46:02.011165+00:00)
- activity 99, release rhythm 35, longevity 100
- inputs: {"age_days": 2942, "days_push": 11, "days_rel": null, "gap_med": null, "n_releases_24m": 0}
- flags: no_releases
- formula: round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10)

## Adoption (not part of the score)
Stars 1239, forks 143 (observed 2026-08-28T04:04:06.068331+00:00)

## What it is
Telepathy is a simple, message-based TCP networking library written in pure C#, designed for MMO-scale multiplayer games. It uses framing to guarantee messages are received exactly as sent, with an allocation-free hot path and a minimal ~700-line codebase.

## Use cases
- build a multiplayer game server in C#
- handle thousands of concurrent TCP connections for an MMO
- send and receive framed messages reliably over TCP in Unity
- avoid garbage collection spikes in game networking code
- replace low-level socket code with a simple Connect/Send/Tick API
- network a Unity game with Mirror

## When to choose
- you need reliable, ordered TCP messaging for a multiplayer game
- you want a tiny, dependency-free, easy-to-audit networking library
- you are building with Unity or Mirror and need allocation-free networking
- you need to scale to thousands of concurrent connections

## When to avoid
- you need UDP for low-latency, loss-tolerant gameplay (e.g. fast-paced shooters)
- you need high-level features like serialization, RPCs, or state sync
- you are building non-game applications where async sockets or higher-level frameworks fit better

## Facets
- artifact type: library
- maturity: stable
- function: networking, websocket
- domain: networking
- platform: cross-platform, game-engine
- tags: tcp, mmorpg, unity, message-based, allocation-free, game-networking, game-development, real-time, c#

## Member repositories
- MirrorNetworking/Telepathy (main) score 77

## Provenance
- Observed fields: from GitHub, fetched 2026-08-28T04:04:06.068331+00:00.
- Health v2: computed from the inputs above; adoption is never an input.
- Inferred fields (summary, facets, guidance): AI-extracted, prompt v1, taxonomy v1, on 2026-08-30T05:09:55.435831+00:00, confidence not recorded.
  - readme: https://github.com/MirrorNetworking/Telepathy (fetched 2026-08-28T04:04:06.068331+00:00, sha d6ae24c6dc62)
- Data as of 2026-08-30T08:39:29.467469+00:00.
