methusalah/SplineMesh
A Unity plugin to create curved content in real-time with bézier curves observed · 2026-08-28
Health v2 · maintenance only
32/100
- Activity 0
- Release rhythm 35
- Longevity 100
Flags: no_releases
How is this computed?
round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-02. Adoption (stars, forks) is never an input.
- gap_med: n/a
- age_days: 3225
- days_rel: n/a
- days_push: 1139
- n_releases_24m: 0
Adoption not part of the score
1124 stars · 111 forks observed · 2026-08-28
What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-30, confidence not recorded
SplineMesh is a Unity plugin for creating curved content in real time using Bézier splines. It provides a general spline component, mesh bending along splines, and 2D shape extrusion with an easy-to-use editor.
Use cases
- create curved roads and rivers in Unity
- bend meshes along a spline path
- extrude 2D shapes into 3D tubes or rails
- build procedural curved level geometry at runtime
- place objects along a bezier curve
When to choose
- you need real-time spline-based mesh deformation in Unity
- you want an Unreal-style spline component for Unity
- you need MIT-licensed spline tooling you can extend
When to avoid
- you work in a game engine other than Unity
- you need static offline mesh modeling rather than runtime curves
- you need actively developed features with frequent updates
Facets
plugin · maturity maintenance
graphics simulation plugin-system graphics simulation game-engine cross-platform unity bezier-curves spline mesh-deformation procedural-content csharp game-development
1 source
- readme: https://github.com/methusalah/SplineMesh · fetched 2026-08-28 · 3f37fe65f7bf
Member repositories
| Repository | Role | Health v2 |
|---|---|---|
| methusalah/SplineMesh | main | 32 |
For agents
markdown · JSON · MCP: product_card(name="methusalah/SplineMesh")
Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem