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methusalah/SplineMesh

A Unity plugin to create curved content in real-time with bézier curves observed · 2026-08-28

github.com/methusalah/SplineMesh · homepage · C# · MIT (permissive) observed · 2026-08-28

Health v2 · maintenance only

32/100

  • Activity 0
  • Release rhythm 35
  • Longevity 100

Flags: no_releases

How is this computed?

round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-02. Adoption (stars, forks) is never an input.

  • gap_med: n/a
  • age_days: 3225
  • days_rel: n/a
  • days_push: 1139
  • n_releases_24m: 0

Full methodology

Adoption not part of the score

1124 stars · 111 forks observed · 2026-08-28

What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-30, confidence not recorded

SplineMesh is a Unity plugin for creating curved content in real time using Bézier splines. It provides a general spline component, mesh bending along splines, and 2D shape extrusion with an easy-to-use editor.

Use cases

  • create curved roads and rivers in Unity
  • bend meshes along a spline path
  • extrude 2D shapes into 3D tubes or rails
  • build procedural curved level geometry at runtime
  • place objects along a bezier curve

When to choose

  • you need real-time spline-based mesh deformation in Unity
  • you want an Unreal-style spline component for Unity
  • you need MIT-licensed spline tooling you can extend

When to avoid

  • you work in a game engine other than Unity
  • you need static offline mesh modeling rather than runtime curves
  • you need actively developed features with frequent updates

Facets

plugin · maturity maintenance

graphics simulation plugin-system graphics simulation game-engine cross-platform unity bezier-curves spline mesh-deformation procedural-content csharp game-development

1 source

Member repositories

RepositoryRoleHealth v2
methusalah/SplineMeshmain32

For agents

markdown · JSON · MCP: product_card(name="methusalah/SplineMesh")

Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem