# methusalah/SplineMesh

A Unity plugin to create curved content in real-time with bézier curves

Repository: https://github.com/methusalah/SplineMesh
Canonical: https://ross.abutalabs.com/products/splinemesh
Homepage: https://twitter.com/dumas181
Language: C#
License: MIT
License Family: permissive
Last push: 2023-07-21T07:55:00+00:00

## Health v2 (maintenance only)
Score: 32/100 (v2, computed 2026-09-02T17:46:02.011165+00:00)
- activity 0, release rhythm 35, longevity 100
- inputs: {"age_days": 3225, "days_push": 1139, "days_rel": null, "gap_med": null, "n_releases_24m": 0}
- flags: no_releases
- formula: round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10)

## Adoption (not part of the score)
Stars 1124, forks 111 (observed 2026-08-28T04:03:40.665205+00:00)

## What it is
SplineMesh is a Unity plugin for creating curved content in real time using Bézier splines. It provides a general spline component, mesh bending along splines, and 2D shape extrusion with an easy-to-use editor.

## Use cases
- create curved roads and rivers in Unity
- bend meshes along a spline path
- extrude 2D shapes into 3D tubes or rails
- build procedural curved level geometry at runtime
- place objects along a bezier curve

## When to choose
- you need real-time spline-based mesh deformation in Unity
- you want an Unreal-style spline component for Unity
- you need MIT-licensed spline tooling you can extend

## When to avoid
- you work in a game engine other than Unity
- you need static offline mesh modeling rather than runtime curves
- you need actively developed features with frequent updates

## Facets
- artifact type: plugin
- maturity: maintenance
- function: graphics, simulation, plugin-system
- domain: graphics, simulation
- platform: game-engine, cross-platform
- tags: unity, bezier-curves, spline, mesh-deformation, procedural-content, csharp, game-development

## Member repositories
- methusalah/SplineMesh (main) score 32

## Provenance
- Observed fields: from GitHub, fetched 2026-08-28T04:03:40.665205+00:00.
- Health v2: computed from the inputs above; adoption is never an input.
- Inferred fields (summary, facets, guidance): AI-extracted, prompt v1, taxonomy v1, on 2026-08-30T06:39:50.256466+00:00, confidence not recorded.
  - readme: https://github.com/methusalah/SplineMesh (fetched 2026-08-28T04:03:40.665205+00:00, sha 3f37fe65f7bf)
- Data as of 2026-08-30T08:39:29.467469+00:00.
