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keijiro/Smrvfx resource

Skinned mesh sampling with VFX Graph observed · 2026-08-28

github.com/keijiro/Smrvfx · Unlicense (permissive) observed · 2026-08-28

Health v2 · maintenance only

32/100

  • Activity 0
  • Release rhythm 35
  • Longevity 100

Flags: no_releases

How is this computed?

round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-02. Adoption (stars, forks) is never an input.

  • gap_med: n/a
  • age_days: 2715
  • days_rel: n/a
  • days_push: 1421
  • n_releases_24m: 0

Full methodology

Adoption not part of the score

1141 stars · 159 forks observed · 2026-08-28

What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-30, confidence not recorded

A Unity sample project demonstrating how to emit particles from animating characters using the VFX Graph's built-in skinned mesh sampling feature. It originally contained a custom package implementing mesh sampling before Unity added native support.

Use cases

  • emit particles from animated characters in Unity
  • learn skinned mesh sampling with VFX Graph
  • create character-based particle effects
  • example of VFX Graph with HDRP or URP
  • sample skinned meshes for GPU visual effects

When to choose

  • you're building Unity visual effects with animating characters
  • you want a reference example of VFX Graph mesh sampling
  • you use Unity 2021.2+ with HDRP/URP 12+

When to avoid

  • you need a maintained library or package rather than a demo
  • you're on an older Unity version without built-in skinned mesh sampling
  • you don't use Unity or its VFX Graph

Facets

learning-resource · maturity maintenance

graphics simulation game-engine graphics game-engine cross-platform unity vfx-graph skinned-mesh particle-effects sample-project game-development

1 source

Member repositories

RepositoryRoleHealth v2
keijiro/Smrvfxmain32

For agents

markdown · JSON · MCP: product_card(name="keijiro/Smrvfx")

Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem