keijiro/Smrvfx resource
Skinned mesh sampling with VFX Graph observed · 2026-08-28
Health v2 · maintenance only
32/100
- Activity 0
- Release rhythm 35
- Longevity 100
Flags: no_releases
How is this computed?
round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-02. Adoption (stars, forks) is never an input.
- gap_med: n/a
- age_days: 2715
- days_rel: n/a
- days_push: 1421
- n_releases_24m: 0
Adoption not part of the score
1141 stars · 159 forks observed · 2026-08-28
What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-30, confidence not recorded
A Unity sample project demonstrating how to emit particles from animating characters using the VFX Graph's built-in skinned mesh sampling feature. It originally contained a custom package implementing mesh sampling before Unity added native support.
Use cases
- emit particles from animated characters in Unity
- learn skinned mesh sampling with VFX Graph
- create character-based particle effects
- example of VFX Graph with HDRP or URP
- sample skinned meshes for GPU visual effects
When to choose
- you're building Unity visual effects with animating characters
- you want a reference example of VFX Graph mesh sampling
- you use Unity 2021.2+ with HDRP/URP 12+
When to avoid
- you need a maintained library or package rather than a demo
- you're on an older Unity version without built-in skinned mesh sampling
- you don't use Unity or its VFX Graph
Facets
learning-resource · maturity maintenance
graphics simulation game-engine graphics game-engine cross-platform unity vfx-graph skinned-mesh particle-effects sample-project game-development
1 source
- readme: https://github.com/keijiro/Smrvfx · fetched 2026-08-28 · 6b0f4e00c886
Member repositories
| Repository | Role | Health v2 |
|---|---|---|
| keijiro/Smrvfx | main | 32 |
For agents
Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem