arkology/ShaderV
Godot Visual Shader Plugin observed · 2026-08-28
Health v2 · maintenance only
10/100
- Activity 93
- Release rhythm 35
- Longevity 100
Flags: no_releases archived
How is this computed?
round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-02. Adoption (stars, forks) is never an input.
- gap_med: n/a
- age_days: 2497
- days_rel: n/a
- days_push: 46
- n_releases_24m: 0
Adoption not part of the score
1226 stars · 55 forks observed · 2026-08-28
What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-30, confidence not recorded
ShaderV is a Godot 4.x plugin that adds many premade visual shader nodes (noises, blur, glow, shapes, color adjustments) to the built-in VisualShader editor. It is distributed as a drop-in addon requiring no activation beyond copying files into the project.
Use cases
- add blur and zoom blur effects in godot visual shaders
- generate perlin simplex or worley noise in godot shaders
- create circles spirals and checkerboard shapes with shader nodes
- add inner and outer glow effects to sprites
- adjust brightness contrast saturation in visual shader
- build 2d shader effects without writing glsl code
When to choose
- you use Godot 4.x and want ready-made visual shader nodes
- you prefer node-based shader authoring over writing shader code
- you need common 2D effects like noise, blur, and glow quickly
When to avoid
- you use Godot 3.x without the separate 3.x branch
- you need 3D-specific shader effects not covered by the node set
- you want a general-purpose shader authoring tool outside Godot
Facets
plugin · maturity active
graphics ui-components plugin-system graphics gaming-tools game-engine cross-platform godot visual-shader shaders gdscript addon noise 2d-effects game-development
1 source
- readme: https://github.com/arkology/ShaderV · fetched 2026-08-28 · 18b5c6798a3c
Member repositories
| Repository | Role | Health v2 |
|---|---|---|
| arkology/ShaderV | main | 10 |
For agents
markdown · JSON · MCP: product_card(name="arkology/ShaderV")
Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem