smkplus/ShaderMan
Convert ShaderToy to Unity HLSL/CG observed · 2026-08-28
Health v2 · maintenance only
32/100
- Activity 0
- Release rhythm 35
- Longevity 100
Flags: no_releases
How is this computed?
round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-02. Adoption (stars, forks) is never an input.
- gap_med: n/a
- age_days: 3251
- days_rel: n/a
- days_push: 2033
- n_releases_24m: 0
Adoption not part of the score
1502 stars · 199 forks observed · 2026-08-28
What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-30, confidence not recorded
ShaderMan is a Unity editor tool that automatically converts ShaderToy GLSL shaders into Unity ShaderLab HLSL/CG shaders. It performs common GLSL-to-HLSL translations such as type renames, built-in variable replacements, and function substitutions.
Use cases
- convert shadertoy shader to unity
- port glsl shader to hlsl
- use shadertoy effects in unity game
- translate glsl to shaderlab automatically
- learn shaders by porting shadertoy examples
When to choose
- you want to quickly bring ShaderToy shaders into a Unity project
- you need automated GLSL-to-HLSL syntax conversion for Unity
When to avoid
- you work in Unreal, Godot, or another non-Unity engine
- you need a general-purpose GLSL to HLSL converter outside ShaderToy conventions
- you require actively maintained tooling with recent updates
Facets
cli-tool · maturity maintenance
graphics parser developer-tools graphics web-development cross-platform game-engine shadertoy glsl hlsl unity shader-conversion shaderlab game-development
2 sources
- readme: https://github.com/smkplus/ShaderMan · fetched 2026-08-28 · e8885746b7b2
- homepage: https://smkplus.github.io/ShaderMan.io · fetched 2026-08-29 · 8cf1361fb664
Member repositories
| Repository | Role | Health v2 |
|---|---|---|
| smkplus/ShaderMan | main | 32 |
For agents
markdown · JSON · MCP: product_card(name="smkplus/ShaderMan")
Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem