# smkplus/ShaderMan

Convert ShaderToy to Unity  HLSL/CG

Repository: https://github.com/smkplus/ShaderMan
Canonical: https://ross.abutalabs.com/products/shaderman
Homepage: https://smkplus.github.io/ShaderMan.io
Language: GLSL
License: MIT
License Family: permissive
Topics: shaders, shadertoy, glsl, unity
Last push: 2021-02-07T10:31:35+00:00

## Health v2 (maintenance only)
Score: 32/100 (v2, computed 2026-09-02T17:46:02.011165+00:00)
- activity 0, release rhythm 35, longevity 100
- inputs: {"age_days": 3251, "days_push": 2033, "days_rel": null, "gap_med": null, "n_releases_24m": 0}
- flags: no_releases
- formula: round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10)

## Adoption (not part of the score)
Stars 1502, forks 199 (observed 2026-08-28T04:04:54.488572+00:00)

## What it is
ShaderMan is a Unity editor tool that automatically converts ShaderToy GLSL shaders into Unity ShaderLab HLSL/CG shaders. It performs common GLSL-to-HLSL translations such as type renames, built-in variable replacements, and function substitutions.

## Use cases
- convert shadertoy shader to unity
- port glsl shader to hlsl
- use shadertoy effects in unity game
- translate glsl to shaderlab automatically
- learn shaders by porting shadertoy examples

## When to choose
- you want to quickly bring ShaderToy shaders into a Unity project
- you need automated GLSL-to-HLSL syntax conversion for Unity

## When to avoid
- you work in Unreal, Godot, or another non-Unity engine
- you need a general-purpose GLSL to HLSL converter outside ShaderToy conventions
- you require actively maintained tooling with recent updates

## Facets
- artifact type: cli-tool
- maturity: maintenance
- function: graphics, parser, developer-tools
- domain: graphics, web-development
- platform: cross-platform, game-engine
- tags: shadertoy, glsl, hlsl, unity, shader-conversion, shaderlab, game-development

## Member repositories
- smkplus/ShaderMan (main) score 32

## Provenance
- Observed fields: from GitHub, fetched 2026-08-28T04:04:54.488572+00:00.
- Health v2: computed from the inputs above; adoption is never an input.
- Inferred fields (summary, facets, guidance): AI-extracted, prompt v1, taxonomy v1, on 2026-08-30T04:32:54.683873+00:00, confidence not recorded.
  - readme: https://github.com/smkplus/ShaderMan (fetched 2026-08-28T04:04:54.488572+00:00, sha e8885746b7b2)
  - homepage: https://smkplus.github.io/ShaderMan.io (fetched 2026-08-29T11:37:45.536314+00:00, sha 8cf1361fb664)
- Data as of 2026-08-30T08:39:29.467469+00:00.
