Unity-Technologies/ShaderGraph
Unity ShaderGraph project observed · 2026-08-28
Health v2 · maintenance only
32/100
- Activity 0
- Release rhythm 35
- Longevity 100
Flags: no_releases no_license
How is this computed?
round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-02. Adoption (stars, forks) is never an input.
- gap_med: n/a
- age_days: 3744
- days_rel: n/a
- days_push: 2908
- n_releases_24m: 0
Adoption not part of the score
1245 stars · 159 forks observed · 2026-08-28
What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-30, confidence not recorded
Unity's ShaderGraph, a node-based visual tool for building shaders in the Unity game engine. This standalone repository has been merged into the ScriptableRenderPipeline repository and is no longer maintained here.
Use cases
- create shaders visually without writing HLSL
- build node-based material graphs in Unity
- author shaders for Unity's scriptable render pipeline
- prototype lighting and surface effects
- teach shader development with a visual editor
When to choose
- you are using Unity and want a visual shader authoring workflow
- you need shaders compatible with Unity's Scriptable Render Pipeline
When to avoid
- you want an actively maintained standalone repo - use the ScriptableRenderPipeline repository instead
- you are not working with the Unity engine
Facets
library · maturity abandoned
graphics ui-components graphics game-engine cross-platform shaders unity node-editor visual-programming rendering game-development
1 source
- readme: https://github.com/Unity-Technologies/ShaderGraph · fetched 2026-08-28 · 305c24b29496
Member repositories
| Repository | Role | Health v2 |
|---|---|---|
| Unity-Technologies/ShaderGraph | main | 32 |
For agents
markdown · JSON · MCP: product_card(name="Unity-Technologies/ShaderGraph")
Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem