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Unity-Technologies/ShaderGraph

Unity ShaderGraph project observed · 2026-08-28

github.com/Unity-Technologies/ShaderGraph · C# · NOASSERTION (other) observed · 2026-08-28

Health v2 · maintenance only

32/100

  • Activity 0
  • Release rhythm 35
  • Longevity 100

Flags: no_releases no_license

How is this computed?

round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-02. Adoption (stars, forks) is never an input.

  • gap_med: n/a
  • age_days: 3744
  • days_rel: n/a
  • days_push: 2908
  • n_releases_24m: 0

Full methodology

Adoption not part of the score

1245 stars · 159 forks observed · 2026-08-28

What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-30, confidence not recorded

Unity's ShaderGraph, a node-based visual tool for building shaders in the Unity game engine. This standalone repository has been merged into the ScriptableRenderPipeline repository and is no longer maintained here.

Use cases

  • create shaders visually without writing HLSL
  • build node-based material graphs in Unity
  • author shaders for Unity's scriptable render pipeline
  • prototype lighting and surface effects
  • teach shader development with a visual editor

When to choose

  • you are using Unity and want a visual shader authoring workflow
  • you need shaders compatible with Unity's Scriptable Render Pipeline

When to avoid

  • you want an actively maintained standalone repo - use the ScriptableRenderPipeline repository instead
  • you are not working with the Unity engine

Facets

library · maturity abandoned

graphics ui-components graphics game-engine cross-platform shaders unity node-editor visual-programming rendering game-development

1 source

Member repositories

RepositoryRoleHealth v2
Unity-Technologies/ShaderGraphmain32

For agents

markdown · JSON · MCP: product_card(name="Unity-Technologies/ShaderGraph")

Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem