# Unity-Technologies/ShaderGraph

Unity ShaderGraph project

Repository: https://github.com/Unity-Technologies/ShaderGraph
Canonical: https://ross.abutalabs.com/products/shadergraph
Language: C#
License: NOASSERTION
License Family: other
Topics: shaders, graphs, unity, rendering
Last push: 2018-09-16T08:09:19+00:00

## Health v2 (maintenance only)
Score: 32/100 (v2, computed 2026-09-02T17:46:02.011165+00:00)
- activity 0, release rhythm 35, longevity 100
- inputs: {"age_days": 3744, "days_push": 2908, "days_rel": null, "gap_med": null, "n_releases_24m": 0}
- flags: no_releases, no_license
- formula: round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10)

## Adoption (not part of the score)
Stars 1245, forks 159 (observed 2026-08-28T04:04:06.761298+00:00)

## What it is
Unity's ShaderGraph, a node-based visual tool for building shaders in the Unity game engine. This standalone repository has been merged into the ScriptableRenderPipeline repository and is no longer maintained here.

## Use cases
- create shaders visually without writing HLSL
- build node-based material graphs in Unity
- author shaders for Unity's scriptable render pipeline
- prototype lighting and surface effects
- teach shader development with a visual editor

## When to choose
- you are using Unity and want a visual shader authoring workflow
- you need shaders compatible with Unity's Scriptable Render Pipeline

## When to avoid
- you want an actively maintained standalone repo - use the ScriptableRenderPipeline repository instead
- you are not working with the Unity engine

## Facets
- artifact type: library
- maturity: abandoned
- function: graphics, ui-components
- domain: graphics
- platform: game-engine, cross-platform
- tags: shaders, unity, node-editor, visual-programming, rendering, game-development

## Member repositories
- Unity-Technologies/ShaderGraph (main) score 32

## Provenance
- Observed fields: from GitHub, fetched 2026-08-28T04:04:06.761298+00:00.
- Health v2: computed from the inputs above; adoption is never an input.
- Inferred fields (summary, facets, guidance): AI-extracted, prompt v1, taxonomy v1, on 2026-08-30T05:08:07.524228+00:00, confidence not recorded.
  - readme: https://github.com/Unity-Technologies/ShaderGraph (fetched 2026-08-28T04:04:06.761298+00:00, sha 305c24b29496)
- Data as of 2026-08-30T08:39:29.467469+00:00.
