FreyaHolmer/ShaderForge
A Shader Editor for Unity observed · 2026-08-28
Health v2 · maintenance only
32/100
- Activity 0
- Release rhythm 35
- Longevity 100
Flags: no_releases no_license
How is this computed?
round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-02. Adoption (stars, forks) is never an input.
- gap_med: n/a
- age_days: 4728
- days_rel: n/a
- days_push: 1338
- n_releases_24m: 0
Adoption not part of the score
2782 stars · 534 forks observed · 2026-08-28
What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-29, confidence not recorded
Shader Forge is a node-based shader editor plugin for Unity that lets users create shaders visually without writing code. This repository is a community-maintained fork receiving occasional compatibility updates for newer Unity versions.
Use cases
- create shaders in unity without writing code
- node-based shader editor for unity
- visual shader graph tool
- edit unity shaders with a gui
- build custom materials for unity games
When to choose
- you want a visual, node-based workflow for authoring Unity shaders
- you're on an older Unity version (5.x+) that Shader Forge supports
- you prefer editing shaders without writing HLSL by hand
When to avoid
- you're on the latest Unity versions where the built-in Shader Graph is better supported
- you need actively maintained software with guaranteed updates
- you need a project with a clear license file in the repository
Facets
plugin · maturity maintenance
editor graphics gui graphics developer-tools game-engine windows cross-platform unity shader-editor node-based visual-programming shaders csharp game-development macos
1 source
- readme: https://github.com/FreyaHolmer/ShaderForge · fetched 2026-08-28 · 052026e924a1
Member repositories
| Repository | Role | Health v2 |
|---|---|---|
| FreyaHolmer/ShaderForge | main | 32 |
For agents
markdown · JSON · MCP: product_card(name="FreyaHolmer/ShaderForge")
Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem