# FreyaHolmer/ShaderForge

A Shader Editor for Unity

Repository: https://github.com/FreyaHolmer/ShaderForge
Canonical: https://ross.abutalabs.com/products/shaderforge
Language: C#
License Family: other
Last push: 2023-01-03T15:31:22+00:00

## Health v2 (maintenance only)
Score: 32/100 (v2, computed 2026-09-02T17:46:02.011165+00:00)
- activity 0, release rhythm 35, longevity 100
- inputs: {"age_days": 4728, "days_push": 1338, "days_rel": null, "gap_med": null, "n_releases_24m": 0}
- flags: no_releases, no_license
- formula: round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10)

## Adoption (not part of the score)
Stars 2782, forks 534 (observed 2026-08-28T04:07:21.777451+00:00)

## What it is
Shader Forge is a node-based shader editor plugin for Unity that lets users create shaders visually without writing code. This repository is a community-maintained fork receiving occasional compatibility updates for newer Unity versions.

## Use cases
- create shaders in unity without writing code
- node-based shader editor for unity
- visual shader graph tool
- edit unity shaders with a gui
- build custom materials for unity games

## When to choose
- you want a visual, node-based workflow for authoring Unity shaders
- you're on an older Unity version (5.x+) that Shader Forge supports
- you prefer editing shaders without writing HLSL by hand

## When to avoid
- you're on the latest Unity versions where the built-in Shader Graph is better supported
- you need actively maintained software with guaranteed updates
- you need a project with a clear license file in the repository

## Facets
- artifact type: plugin
- maturity: maintenance
- function: editor, graphics, gui
- domain: graphics, developer-tools
- platform: game-engine, windows, cross-platform
- tags: unity, shader-editor, node-based, visual-programming, shaders, csharp, game-development, macos

## Member repositories
- FreyaHolmer/ShaderForge (main) score 32

## Provenance
- Observed fields: from GitHub, fetched 2026-08-28T04:07:21.777451+00:00.
- Health v2: computed from the inputs above; adoption is never an input.
- Inferred fields (summary, facets, guidance): AI-extracted, prompt v1, taxonomy v1, on 2026-08-29T18:49:19.036161+00:00, confidence not recorded.
  - readme: https://github.com/FreyaHolmer/ShaderForge (fetched 2026-08-28T04:07:21.777451+00:00, sha 052026e924a1)
- Data as of 2026-08-30T08:39:29.467469+00:00.
