sonicether/SEGI
A fully-dynamic voxel-based global illumination system for Unity observed · 2026-08-28
Health v2 · maintenance only
23/100
- Activity 0
- Release rhythm 8
- Longevity 100
How is this computed?
round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-03. Adoption (stars, forks) is never an input.
- gap_med: n/a
- age_days: 3271
- days_rel: n/a
- days_push: 2966
- n_releases_24m: 0
Adoption not part of the score
1571 stars · 177 forks observed · 2026-08-28
What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-30, confidence not recorded
SEGI is a fully-dynamic voxel-based global illumination system for the Unity game engine, distributed as a Unity package of C# scripts and shaders. It provides real-time, dynamic GI lighting without baked lightmaps.
Use cases
- add real-time global illumination to a Unity scene
- light dynamically changing environments without baking lightmaps
- achieve voxel-based GI in Unity games
- improve indoor and outdoor lighting realism in Unity
- replace baked lighting with fully dynamic indirect lighting
When to choose
- you need fully dynamic global illumination in Unity
- your scenes change at runtime so baked lightmaps are not viable
- you want an MIT-licensed GI solution you can modify
When to avoid
- you need a maintained solution - the last release was in 2018
- you target low-end mobile hardware where voxel GI is too expensive
- you use a Unity render pipeline incompatible with SEGI's shaders
Facets
plugin · maturity abandoned
graphics simulation game-engine graphics simulation game-engine cross-platform unity global-illumination voxel-gi shaders rendering real-time-lighting game-development
1 source
- readme: https://github.com/sonicether/SEGI · fetched 2026-08-28 · b71ac5b02d06
Member repositories
| Repository | Role | Health v2 |
|---|---|---|
| sonicether/SEGI | main | 23 |
For agents
Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem