# sonicether/SEGI

A fully-dynamic voxel-based global illumination system for Unity

Repository: https://github.com/sonicether/SEGI
Canonical: https://ross.abutalabs.com/products/segi
Homepage: http://www.sonicether.com/segi/
Language: C#
License: MIT
License Family: permissive
Last push: 2018-07-20T13:53:04+00:00

## Health v2 (maintenance only)
Score: 23/100 (v2, computed 2026-09-03T02:20:16.233290+00:00)
- activity 0, release rhythm 8, longevity 100
- inputs: {"age_days": 3271, "days_push": 2966, "days_rel": null, "gap_med": null, "n_releases_24m": 0}
- flags: none
- formula: round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10)

## Adoption (not part of the score)
Stars 1571, forks 177 (observed 2026-08-28T04:05:05.475839+00:00)

## What it is
SEGI is a fully-dynamic voxel-based global illumination system for the Unity game engine, distributed as a Unity package of C# scripts and shaders. It provides real-time, dynamic GI lighting without baked lightmaps.

## Use cases
- add real-time global illumination to a Unity scene
- light dynamically changing environments without baking lightmaps
- achieve voxel-based GI in Unity games
- improve indoor and outdoor lighting realism in Unity
- replace baked lighting with fully dynamic indirect lighting

## When to choose
- you need fully dynamic global illumination in Unity
- your scenes change at runtime so baked lightmaps are not viable
- you want an MIT-licensed GI solution you can modify

## When to avoid
- you need a maintained solution - the last release was in 2018
- you target low-end mobile hardware where voxel GI is too expensive
- you use a Unity render pipeline incompatible with SEGI's shaders

## Facets
- artifact type: plugin
- maturity: abandoned
- function: graphics, simulation, game-engine
- domain: graphics, simulation
- platform: game-engine, cross-platform
- tags: unity, global-illumination, voxel-gi, shaders, rendering, real-time-lighting, game-development

## Member repositories
- sonicether/SEGI (main) score 23

## Provenance
- Observed fields: from GitHub, fetched 2026-08-28T04:05:05.475839+00:00.
- Health v2: computed from the inputs above; adoption is never an input.
- Inferred fields (summary, facets, guidance): AI-extracted, prompt v1, taxonomy v1, on 2026-08-30T03:58:27.008006+00:00, confidence not recorded.
  - readme: https://github.com/sonicether/SEGI (fetched 2026-08-28T04:05:05.475839+00:00, sha b71ac5b02d06)
- Data as of 2026-08-30T08:39:29.467469+00:00.
