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proyecto26/RestClient

🦄 A Promise based REST and HTTP client for Unity 🎮 observed · 2026-08-28

github.com/proyecto26/RestClient · homepage · C# · MIT (permissive) observed · 2026-08-28

Health v2 · maintenance only

79/100

  • Activity 73
  • Release rhythm 75
  • Longevity 100
How is this computed?

round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-03. Adoption (stars, forks) is never an input.

  • gap_med: 0
  • age_days: 3263
  • days_rel: 171
  • days_push: 164
  • n_releases_24m: 6

Full methodology

Adoption not part of the score

1315 stars · 175 forks observed · 2026-08-28

What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-30, confidence not recorded

A Promise-based REST and HTTP client library for Unity built on top of UnityWebRequest. It lets game developers make async HTTP requests with JSON serialization while avoiding callback hell.

Use cases

  • make http requests from unity
  • call a rest api from a unity game
  • avoid callback hell with promises in unity
  • get and post json data in unity3d
  • consume web services in unity
  • async http requests with coroutines alternative

When to choose

  • you are building a Unity game or app that needs to talk to REST APIs
  • you want promise-based async HTTP instead of nested coroutine callbacks
  • you need simple JSON request/response serialization out of the box

When to avoid

  • you are not using the Unity engine
  • you need advanced features like OAuth flows, retries, or interceptors that a fuller HTTP client provides
  • you need non-HTTP protocols like WebSockets or gRPC

Facets

library · maturity stable

http-client serialization json web-development apis cross-platform game-engine cpp unity promises rest-client unitywebrequest csharp unity-asset async game-development

6 sources

Member repositories

RepositoryRoleHealth v2
proyecto26/RestClientmain79

For agents

markdown · JSON · MCP: product_card(name="proyecto26/RestClient")

Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem