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TriAxis-Games/RealtimeMeshComponent

Unreal Engine 5 plugin component for rendering runtime generated content. observed · 2026-08-28

github.com/TriAxis-Games/RealtimeMeshComponent · homepage · C++ · MIT (permissive) observed · 2026-08-28

Health v2 · maintenance only

87/100

  • Activity 99
  • Release rhythm 63
  • Longevity 100
How is this computed?

round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-03. Adoption (stars, forks) is never an input.

  • gap_med: n/a
  • age_days: 3752
  • days_rel: 38
  • days_push: 10
  • n_releases_24m: 1

Full methodology

Adoption not part of the score

1753 stars · 429 forks observed · 2026-08-28

What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-30, confidence not recorded

An MIT-licensed Unreal Engine 5 plugin providing a high-performance component for rendering runtime-generated and runtime-modified geometry. It replaces ProceduralMeshComponent and DynamicMeshComponent with a stream-based mesh data layer, LODs, collision, and async updates.

Use cases

  • generate procedural voxel terrain at runtime in Unreal Engine
  • load OBJ or user-supplied 3D models at runtime
  • build and edit meshes every frame with low overhead
  • migrate ProceduralMeshComponent code to a faster renderer
  • create Nanite-ready meshes from procedural data without baking
  • get correct Lumen GI and SDFs on dynamic meshes
  • replicate runtime mesh data to late-joining multiplayer clients

When to choose

  • you need to render or modify geometry at runtime in UE 5.5-5.8
  • ProceduralMeshComponent or DynamicMeshComponent is too slow for your vertex counts
  • you want runtime Nanite, Lumen cards, or SDF generation for dynamic meshes
  • you need Blueprint and C++ APIs with collision and NavMesh support

When to avoid

  • your project targets Unreal Engine 4 or UE 5.0-5.4 with the latest release
  • you only need static meshes cooked at build time
  • you need spatial streaming, compute providers, or replication without the paid Pro edition

Facets

plugin · maturity active

graphics simulation game-engine graphics simulation windows cpp unreal-engine procedural-generation runtime-mesh nanite lumen ue5-plugin blueprint collision game-development linux macos

6 sources

Member repositories

RepositoryRoleHealth v2
TriAxis-Games/RealtimeMeshComponentmain87

For agents

markdown · JSON · MCP: product_card(name="TriAxis-Games/RealtimeMeshComponent")

Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem