TriAxis-Games/RealtimeMeshComponent
Unreal Engine 5 plugin component for rendering runtime generated content. observed · 2026-08-28
Health v2 · maintenance only
87/100
- Activity 99
- Release rhythm 63
- Longevity 100
How is this computed?
round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-03. Adoption (stars, forks) is never an input.
- gap_med: n/a
- age_days: 3752
- days_rel: 38
- days_push: 10
- n_releases_24m: 1
Adoption not part of the score
1753 stars · 429 forks observed · 2026-08-28
What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-30, confidence not recorded
An MIT-licensed Unreal Engine 5 plugin providing a high-performance component for rendering runtime-generated and runtime-modified geometry. It replaces ProceduralMeshComponent and DynamicMeshComponent with a stream-based mesh data layer, LODs, collision, and async updates.
Use cases
- generate procedural voxel terrain at runtime in Unreal Engine
- load OBJ or user-supplied 3D models at runtime
- build and edit meshes every frame with low overhead
- migrate ProceduralMeshComponent code to a faster renderer
- create Nanite-ready meshes from procedural data without baking
- get correct Lumen GI and SDFs on dynamic meshes
- replicate runtime mesh data to late-joining multiplayer clients
When to choose
- you need to render or modify geometry at runtime in UE 5.5-5.8
- ProceduralMeshComponent or DynamicMeshComponent is too slow for your vertex counts
- you want runtime Nanite, Lumen cards, or SDF generation for dynamic meshes
- you need Blueprint and C++ APIs with collision and NavMesh support
When to avoid
- your project targets Unreal Engine 4 or UE 5.0-5.4 with the latest release
- you only need static meshes cooked at build time
- you need spatial streaming, compute providers, or replication without the paid Pro edition
Facets
plugin · maturity active
graphics simulation game-engine graphics simulation windows cpp unreal-engine procedural-generation runtime-mesh nanite lumen ue5-plugin blueprint collision game-development linux macos
6 sources
- readme: https://github.com/TriAxis-Games/RealtimeMeshComponent · fetched 2026-08-28 · 4f2e4c9a73ed
- homepage: https://rmc.triaxis.games/ · fetched 2026-08-29 · 384bb06d8c62
- site_page: https://triaxis.games/realtime-mesh/docs · fetched 2026-08-29 · 24f37a55a20c
- site_page: https://triaxis.games/realtime-mesh/docs/component-core/structure · fetched 2026-08-29 · ee453d32cc8c
- site_page: https://triaxis.games/realtime-mesh/changelog · fetched 2026-08-29 · c3218000cb0b
- site_page: https://triaxis.games/realtime-mesh/faq · fetched 2026-08-29 · 3c28c8ebadd9
Member repositories
| Repository | Role | Health v2 |
|---|---|---|
| TriAxis-Games/RealtimeMeshComponent | main | 87 |
For agents
markdown · JSON · MCP: product_card(name="TriAxis-Games/RealtimeMeshComponent")
Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem