# TriAxis-Games/RealtimeMeshComponent

Unreal Engine 5 plugin component for rendering runtime generated content.

Repository: https://github.com/TriAxis-Games/RealtimeMeshComponent
Canonical: https://ross.abutalabs.com/products/realtimemeshcomponent
Homepage: https://rmc.triaxis.games/
Language: C++
License: MIT
License Family: permissive
Topics: ue4, ue4-plugin, ue4-plugins, runtime, procedural-generation, unreal-engine, unreal-engine-4, unreal-engine-plugin
Last push: 2026-08-23T04:24:09+00:00

## Health v2 (maintenance only)
Score: 87/100 (v2, computed 2026-09-03T02:39:23.370411+00:00)
- activity 99, release rhythm 63, longevity 100
- inputs: {"age_days": 3752, "days_push": 10, "days_rel": 38, "gap_med": null, "n_releases_24m": 1}
- flags: none
- formula: round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10)

## Adoption (not part of the score)
Stars 1753, forks 429 (observed 2026-08-28T04:05:31.877263+00:00)

## What it is
An MIT-licensed Unreal Engine 5 plugin providing a high-performance component for rendering runtime-generated and runtime-modified geometry. It replaces ProceduralMeshComponent and DynamicMeshComponent with a stream-based mesh data layer, LODs, collision, and async updates.

## Use cases
- generate procedural voxel terrain at runtime in Unreal Engine
- load OBJ or user-supplied 3D models at runtime
- build and edit meshes every frame with low overhead
- migrate ProceduralMeshComponent code to a faster renderer
- create Nanite-ready meshes from procedural data without baking
- get correct Lumen GI and SDFs on dynamic meshes
- replicate runtime mesh data to late-joining multiplayer clients

## When to choose
- you need to render or modify geometry at runtime in UE 5.5-5.8
- ProceduralMeshComponent or DynamicMeshComponent is too slow for your vertex counts
- you want runtime Nanite, Lumen cards, or SDF generation for dynamic meshes
- you need Blueprint and C++ APIs with collision and NavMesh support

## When to avoid
- your project targets Unreal Engine 4 or UE 5.0-5.4 with the latest release
- you only need static meshes cooked at build time
- you need spatial streaming, compute providers, or replication without the paid Pro edition

## Facets
- artifact type: plugin
- maturity: active
- function: graphics, simulation, game-engine
- domain: graphics, simulation
- platform: windows, cpp
- tags: unreal-engine, procedural-generation, runtime-mesh, nanite, lumen, ue5-plugin, blueprint, collision, game-development, linux, macos

## Member repositories
- TriAxis-Games/RealtimeMeshComponent (main) score 87

## Provenance
- Observed fields: from GitHub, fetched 2026-08-28T04:05:31.877263+00:00.
- Health v2: computed from the inputs above; adoption is never an input.
- Inferred fields (summary, facets, guidance): AI-extracted, prompt v1, taxonomy v1, on 2026-08-30T03:28:09.933292+00:00, confidence not recorded.
  - readme: https://github.com/TriAxis-Games/RealtimeMeshComponent (fetched 2026-08-28T04:05:31.877263+00:00, sha 4f2e4c9a73ed)
  - homepage: https://rmc.triaxis.games/ (fetched 2026-08-29T11:06:18.563044+00:00, sha 384bb06d8c62)
  - site_page: https://triaxis.games/realtime-mesh/docs (fetched 2026-08-29T11:06:18.572269+00:00, sha 24f37a55a20c)
  - site_page: https://triaxis.games/realtime-mesh/docs/component-core/structure (fetched 2026-08-29T11:06:18.576051+00:00, sha ee453d32cc8c)
  - site_page: https://triaxis.games/realtime-mesh/changelog (fetched 2026-08-29T11:06:18.574205+00:00, sha c3218000cb0b)
  - site_page: https://triaxis.games/realtime-mesh/faq (fetched 2026-08-29T11:06:18.578078+00:00, sha 3c28c8ebadd9)
- Data as of 2026-08-30T08:39:29.467469+00:00.
