EmbarkStudios/quilkin
Quilkin is a non-transparent UDP proxy specifically designed for use with large scale multiplayer dedicated game server deployments, to ensure security, access control, telemetry data, metrics and more. observed · 2026-08-28
Health v2 · maintenance only
95/100
- Activity 99
- Release rhythm 86
- Longevity 100
How is this computed?
round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-03. Adoption (stars, forks) is never an input.
- gap_med: 0
- age_days: 2415
- days_rel: 99
- days_push: 8
- n_releases_24m: 12
Adoption not part of the score
1583 stars · 121 forks observed · 2026-08-28
What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-30, confidence not recorded
Quilkin is a non-transparent UDP proxy built in Rust for large-scale multiplayer dedicated game server deployments. It adds security, access control, telemetry, and metrics to game networking without requiring custom integration into game clients and servers.
Use cases
- proxy UDP traffic for multiplayer dedicated game servers
- add access control and authentication to game server networking
- collect telemetry and metrics from game server traffic
- protect game servers from unauthorized or malicious UDP traffic
- route game clients to dedicated servers at scale
- add observability to game networking without modifying game code
When to choose
- you run large-scale multiplayer dedicated game server fleets
- you need UDP-level access control, filtering, or telemetry without changing game code
- you deploy game servers on Kubernetes or cloud infrastructure and want a purpose-built proxy
When to avoid
- you need a general-purpose TCP/HTTP proxy
- your game is small-scale or peer-to-peer without dedicated servers
- you need a fully transparent proxy that requires no client awareness
Facets
service · maturity active
proxy networking monitoring security middleware networking gaming-tools monitoring self-hosted windows rust cross-platform udp-proxy game-servers multiplayer dedicated-servers access-control telemetry non-transparent-proxy game-development linux macos docker kubernetes
2 sources
- readme: https://github.com/EmbarkStudios/quilkin · fetched 2026-08-28 · 0bc4f2aac3ac
- registry_crates: https://crates.io/api/v1/crates/quilkin · fetched 2026-08-29 · 04eef6b70a60
Member repositories
| Repository | Role | Health v2 |
|---|---|---|
| EmbarkStudios/quilkin | main | 95 |
For agents
markdown · JSON · MCP: product_card(name="EmbarkStudios/quilkin")
Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem