# EmbarkStudios/quilkin

Quilkin is a non-transparent UDP proxy specifically designed for use with large scale multiplayer dedicated game server deployments, to ensure security, access control, telemetry data, metrics and more.

Repository: https://github.com/EmbarkStudios/quilkin
Canonical: https://ross.abutalabs.com/products/quilkin
Language: Rust
License: Apache-2.0
License Family: permissive
Topics: game-development, multiplayer, proxy, rust, dedicated-gameservers
Last push: 2026-08-25T10:48:57+00:00

## Health v2 (maintenance only)
Score: 95/100 (v2, computed 2026-09-03T02:20:16.233290+00:00)
- activity 99, release rhythm 86, longevity 100
- inputs: {"age_days": 2415, "days_push": 8, "days_rel": 99, "gap_med": 0, "n_releases_24m": 12}
- flags: none
- formula: round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10)

## Adoption (not part of the score)
Stars 1583, forks 121 (observed 2026-08-28T04:05:07.281719+00:00)

## What it is
Quilkin is a non-transparent UDP proxy built in Rust for large-scale multiplayer dedicated game server deployments. It adds security, access control, telemetry, and metrics to game networking without requiring custom integration into game clients and servers.

## Use cases
- proxy UDP traffic for multiplayer dedicated game servers
- add access control and authentication to game server networking
- collect telemetry and metrics from game server traffic
- protect game servers from unauthorized or malicious UDP traffic
- route game clients to dedicated servers at scale
- add observability to game networking without modifying game code

## When to choose
- you run large-scale multiplayer dedicated game server fleets
- you need UDP-level access control, filtering, or telemetry without changing game code
- you deploy game servers on Kubernetes or cloud infrastructure and want a purpose-built proxy

## When to avoid
- you need a general-purpose TCP/HTTP proxy
- your game is small-scale or peer-to-peer without dedicated servers
- you need a fully transparent proxy that requires no client awareness

## Facets
- artifact type: service
- maturity: active
- function: proxy, networking, monitoring, security, middleware
- domain: networking, gaming-tools, monitoring, self-hosted
- platform: windows, rust, cross-platform
- tags: udp-proxy, game-servers, multiplayer, dedicated-servers, access-control, telemetry, non-transparent-proxy, game-development, linux, macos, docker, kubernetes

## Member repositories
- EmbarkStudios/quilkin (main) score 95

## Provenance
- Observed fields: from GitHub, fetched 2026-08-28T04:05:07.281719+00:00.
- Health v2: computed from the inputs above; adoption is never an input.
- Inferred fields (summary, facets, guidance): AI-extracted, prompt v1, taxonomy v1, on 2026-08-30T03:55:59.551574+00:00, confidence not recorded.
  - readme: https://github.com/EmbarkStudios/quilkin (fetched 2026-08-28T04:05:07.281719+00:00, sha 0bc4f2aac3ac)
  - registry_crates: https://crates.io/api/v1/crates/quilkin (fetched 2026-08-29T11:26:24.227147+00:00, sha 04eef6b70a60)
- Data as of 2026-08-30T08:39:29.467469+00:00.
