Ross ROSS = Recommend OSS · open-source software intelligence for agents

liangxiegame/QFramework

Godot/Unity3D System Design Architecture observed · 2026-08-28

github.com/liangxiegame/QFramework · homepage · C# · MIT (permissive) observed · 2026-08-28

Health v2 · maintenance only

83/100

  • Activity 99
  • Release rhythm 54
  • Longevity 100
How is this computed?

round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-02. Adoption (stars, forks) is never an input.

  • gap_med: 227.5
  • age_days: 3862
  • days_rel: 98
  • days_push: 10
  • n_releases_24m: 3

Full methodology

Adoption not part of the score

5423 stars · 861 forks observed · 2026-08-28

What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-29, confidence not recorded

QFramework is a lightweight (under 1000 lines of core code) system design architecture and game development framework for Unity and Godot, built on SOLID principles with support for DDD, event-driven and data-driven patterns, MVC, CQRS, and modularity. It ships with toolkits for resources, UI, audio, and core utilities, plus documentation, examples, and a plugin ecosystem.

Use cases

  • structure a Unity game codebase with MVC/CQRS architecture
  • manage UI panels and audio in Unity games
  • handle resource loading and asset management in Unity
  • organize game logic into layered modules with events and commands
  • apply domain-driven design to game development
  • use a lightweight architecture in Godot 4 projects

When to choose

  • you want a small, easy-to-learn architecture you can fully read and customize
  • you need an opinionated layered structure (Controller/System/Model/Utility) for Unity or Godot games
  • you want bundled UI, audio, and resource toolkits with an active community and docs

When to avoid

  • you need a full engine-agnostic framework with heavy ECS or networking features
  • your project already uses another architecture like UniRx-based MVVM or Zenject
  • you work outside Unity/Godot game development

Facets

framework · maturity active

game-engine state-management middleware plugin-system cross-platform game-engine cross-platform unity-framework godot-addon mvc cqrs ddd event-driven uikit reskit audiokit game-architecture game-development godot c#

2 sources

Member repositories

RepositoryRoleHealth v2
liangxiegame/QFrameworkmain83

For agents

markdown · JSON · MCP: product_card(name="liangxiegame/QFramework")

Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem