liangxiegame/QFramework
Godot/Unity3D System Design Architecture observed · 2026-08-28
Health v2 · maintenance only
83/100
- Activity 99
- Release rhythm 54
- Longevity 100
How is this computed?
round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-02. Adoption (stars, forks) is never an input.
- gap_med: 227.5
- age_days: 3862
- days_rel: 98
- days_push: 10
- n_releases_24m: 3
Adoption not part of the score
5423 stars · 861 forks observed · 2026-08-28
What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-29, confidence not recorded
QFramework is a lightweight (under 1000 lines of core code) system design architecture and game development framework for Unity and Godot, built on SOLID principles with support for DDD, event-driven and data-driven patterns, MVC, CQRS, and modularity. It ships with toolkits for resources, UI, audio, and core utilities, plus documentation, examples, and a plugin ecosystem.
Use cases
- structure a Unity game codebase with MVC/CQRS architecture
- manage UI panels and audio in Unity games
- handle resource loading and asset management in Unity
- organize game logic into layered modules with events and commands
- apply domain-driven design to game development
- use a lightweight architecture in Godot 4 projects
When to choose
- you want a small, easy-to-learn architecture you can fully read and customize
- you need an opinionated layered structure (Controller/System/Model/Utility) for Unity or Godot games
- you want bundled UI, audio, and resource toolkits with an active community and docs
When to avoid
- you need a full engine-agnostic framework with heavy ECS or networking features
- your project already uses another architecture like UniRx-based MVVM or Zenject
- you work outside Unity/Godot game development
Facets
framework · maturity active
game-engine state-management middleware plugin-system cross-platform game-engine cross-platform unity-framework godot-addon mvc cqrs ddd event-driven uikit reskit audiokit game-architecture game-development godot c#
2 sources
- readme: https://github.com/liangxiegame/QFramework · fetched 2026-08-28 · 05a7c0ad8b9c
- homepage: https://qframework.cn · fetched 2026-08-29 · d77c2d61b3be
Member repositories
| Repository | Role | Health v2 |
|---|---|---|
| liangxiegame/QFramework | main | 83 |
For agents
markdown · JSON · MCP: product_card(name="liangxiegame/QFramework")
Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem