# liangxiegame/QFramework

Godot/Unity3D System Design Architecture

Repository: https://github.com/liangxiegame/QFramework
Canonical: https://ross.abutalabs.com/products/qframework
Homepage: https://qframework.cn
Language: C#
License: MIT
License Family: permissive
Topics: unity, unity3d, unity2d, unity-scripts, frameworks, qframework, unity3d-framework, unity-framework, unity3d-plugin, unity-asset, u3d, unity-3d, unity-editor, game-dev, godot, godot-addon, godot-engine, godot-plugin, godot4, godotengine
Last push: 2026-08-23T04:08:31+00:00

## Health v2 (maintenance only)
Score: 83/100 (v2, computed 2026-09-02T17:46:02.011165+00:00)
- activity 99, release rhythm 54, longevity 100
- inputs: {"age_days": 3862, "days_push": 10, "days_rel": 98, "gap_med": 227.5, "n_releases_24m": 3}
- flags: none
- formula: round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10)

## Adoption (not part of the score)
Stars 5423, forks 861 (observed 2026-08-28T04:09:17.934151+00:00)

## What it is
QFramework is a lightweight (under 1000 lines of core code) system design architecture and game development framework for Unity and Godot, built on SOLID principles with support for DDD, event-driven and data-driven patterns, MVC, CQRS, and modularity. It ships with toolkits for resources, UI, audio, and core utilities, plus documentation, examples, and a plugin ecosystem.

## Use cases
- structure a Unity game codebase with MVC/CQRS architecture
- manage UI panels and audio in Unity games
- handle resource loading and asset management in Unity
- organize game logic into layered modules with events and commands
- apply domain-driven design to game development
- use a lightweight architecture in Godot 4 projects

## When to choose
- you want a small, easy-to-learn architecture you can fully read and customize
- you need an opinionated layered structure (Controller/System/Model/Utility) for Unity or Godot games
- you want bundled UI, audio, and resource toolkits with an active community and docs

## When to avoid
- you need a full engine-agnostic framework with heavy ECS or networking features
- your project already uses another architecture like UniRx-based MVVM or Zenject
- you work outside Unity/Godot game development

## Facets
- artifact type: framework
- maturity: active
- function: game-engine, state-management, middleware, plugin-system
- domain: cross-platform
- platform: game-engine, cross-platform
- tags: unity-framework, godot-addon, mvc, cqrs, ddd, event-driven, uikit, reskit, audiokit, game-architecture, game-development, godot, c#

## Member repositories
- liangxiegame/QFramework (main) score 83

## Provenance
- Observed fields: from GitHub, fetched 2026-08-28T04:09:17.934151+00:00.
- Health v2: computed from the inputs above; adoption is never an input.
- Inferred fields (summary, facets, guidance): AI-extracted, prompt v1, taxonomy v1, on 2026-08-29T17:56:55.757889+00:00, confidence not recorded.
  - readme: https://github.com/liangxiegame/QFramework (fetched 2026-08-28T04:09:17.934151+00:00, sha 05a7c0ad8b9c)
  - homepage: https://qframework.cn (fetched 2026-08-29T08:52:19.586710+00:00, sha d77c2d61b3be)
- Data as of 2026-08-30T08:39:29.467469+00:00.
