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dsoft20/psx_retroshader

Shader that "emulates" the rendering style of ps1 observed · 2026-08-28

github.com/dsoft20/psx_retroshader · GLSL · MIT (permissive) observed · 2026-08-28

Health v2 · maintenance only

32/100

  • Activity 0
  • Release rhythm 35
  • Longevity 100

Flags: no_releases

How is this computed?

round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-03. Adoption (stars, forks) is never an input.

  • gap_med: n/a
  • age_days: 4038
  • days_rel: n/a
  • days_push: 1607
  • n_releases_24m: 0

Full methodology

Adoption not part of the score

1234 stars · 91 forks observed · 2026-08-28

What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-30, confidence not recorded

A collection of GLSL shaders for Unity that emulate the PlayStation 1 rendering style, including unlit, vertex lit, transparent, and reflective variants plus a posterize image effect. It reproduces retro features like affine texture mapping, fog, polygon cutout, and vertex distortion.

Use cases

  • make my unity game look like a ps1 game
  • retro ps1 style shaders for unity
  • emulate affine texture mapping in modern engine
  • low poly retro aesthetic rendering
  • ps1 style fog and vertex snapping effect

When to choose

  • you are building a Unity game with a PS1/retro low-poly aesthetic
  • you want authentic affine texture warping and fog-based polygon cutout

When to avoid

  • you are not using Unity, since the shaders are Unity-specific
  • you need modern PBR rendering or engines other than Unity

Facets

library · maturity maintenance

graphics simulation graphics game-engine cross-platform shader glsl unity retro ps1 retro-shader affine-texture-mapping low-poly game-development

1 source

Member repositories

RepositoryRoleHealth v2
dsoft20/psx_retroshadermain32

For agents

markdown · JSON · MCP: product_card(name="dsoft20/psx_retroshader")

Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem