dsoft20/psx_retroshader
Shader that "emulates" the rendering style of ps1 observed · 2026-08-28
Health v2 · maintenance only
32/100
- Activity 0
- Release rhythm 35
- Longevity 100
Flags: no_releases
How is this computed?
round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-03. Adoption (stars, forks) is never an input.
- gap_med: n/a
- age_days: 4038
- days_rel: n/a
- days_push: 1607
- n_releases_24m: 0
Adoption not part of the score
1234 stars · 91 forks observed · 2026-08-28
What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-30, confidence not recorded
A collection of GLSL shaders for Unity that emulate the PlayStation 1 rendering style, including unlit, vertex lit, transparent, and reflective variants plus a posterize image effect. It reproduces retro features like affine texture mapping, fog, polygon cutout, and vertex distortion.
Use cases
- make my unity game look like a ps1 game
- retro ps1 style shaders for unity
- emulate affine texture mapping in modern engine
- low poly retro aesthetic rendering
- ps1 style fog and vertex snapping effect
When to choose
- you are building a Unity game with a PS1/retro low-poly aesthetic
- you want authentic affine texture warping and fog-based polygon cutout
When to avoid
- you are not using Unity, since the shaders are Unity-specific
- you need modern PBR rendering or engines other than Unity
Facets
library · maturity maintenance
graphics simulation graphics game-engine cross-platform shader glsl unity retro ps1 retro-shader affine-texture-mapping low-poly game-development
1 source
- readme: https://github.com/dsoft20/psx_retroshader · fetched 2026-08-28 · 73632595d241
Member repositories
| Repository | Role | Health v2 |
|---|---|---|
| dsoft20/psx_retroshader | main | 32 |
For agents
markdown · JSON · MCP: product_card(name="dsoft20/psx_retroshader")
Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem