# dsoft20/psx_retroshader

Shader that "emulates" the rendering style of ps1

Repository: https://github.com/dsoft20/psx_retroshader
Canonical: https://ross.abutalabs.com/products/psx_retroshader
Language: GLSL
License: MIT
License Family: permissive
Last push: 2022-04-09T20:53:17+00:00

## Health v2 (maintenance only)
Score: 32/100 (v2, computed 2026-09-03T02:20:16.233290+00:00)
- activity 0, release rhythm 35, longevity 100
- inputs: {"age_days": 4038, "days_push": 1607, "days_rel": null, "gap_med": null, "n_releases_24m": 0}
- flags: no_releases
- formula: round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10)

## Adoption (not part of the score)
Stars 1234, forks 91 (observed 2026-08-28T04:04:04.739299+00:00)

## What it is
A collection of GLSL shaders for Unity that emulate the PlayStation 1 rendering style, including unlit, vertex lit, transparent, and reflective variants plus a posterize image effect. It reproduces retro features like affine texture mapping, fog, polygon cutout, and vertex distortion.

## Use cases
- make my unity game look like a ps1 game
- retro ps1 style shaders for unity
- emulate affine texture mapping in modern engine
- low poly retro aesthetic rendering
- ps1 style fog and vertex snapping effect

## When to choose
- you are building a Unity game with a PS1/retro low-poly aesthetic
- you want authentic affine texture warping and fog-based polygon cutout

## When to avoid
- you are not using Unity, since the shaders are Unity-specific
- you need modern PBR rendering or engines other than Unity

## Facets
- artifact type: library
- maturity: maintenance
- function: graphics, simulation
- domain: graphics
- platform: game-engine, cross-platform
- tags: shader, glsl, unity, retro, ps1, retro-shader, affine-texture-mapping, low-poly, game-development

## Member repositories
- dsoft20/psx_retroshader (main) score 32

## Provenance
- Observed fields: from GitHub, fetched 2026-08-28T04:04:04.739299+00:00.
- Health v2: computed from the inputs above; adoption is never an input.
- Inferred fields (summary, facets, guidance): AI-extracted, prompt v1, taxonomy v1, on 2026-08-30T08:22:10.237557+00:00, confidence not recorded.
  - readme: https://github.com/dsoft20/psx_retroshader (fetched 2026-08-28T04:04:04.739299+00:00, sha 73632595d241)
- Data as of 2026-08-30T08:39:29.467469+00:00.
