Ross ROSS = Recommend OSS · open-source software intelligence for agents

protongraph/protongraph

Experimental node-based software for procedural content generation observed · 2026-08-28

github.com/protongraph/protongraph · GDScript · MIT (permissive) observed · 2026-08-28

Health v2 · maintenance only

23/100

  • Activity 0
  • Release rhythm 8
  • Longevity 100
How is this computed?

round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-03. Adoption (stars, forks) is never an input.

  • gap_med: n/a
  • age_days: 2416
  • days_rel: n/a
  • days_push: 1015
  • n_releases_24m: 0

Full methodology

Adoption not part of the score

1734 stars · 94 forks observed · 2026-08-28

What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-30, confidence not recorded

ProtonGraph is a standalone, node-based desktop application for procedural 3D content generation, built as a Godot engine project. Users chain simple nodes into graphs to produce complex 3D models, functioning like visual scripting specialized for game asset creation.

Use cases

  • generate 3d models procedurally with a node graph
  • node-based procedural content generation tool for games
  • create game assets like props and terrain without manual modeling
  • visual scripting for 3d mesh generation
  • free open-source alternative to houdini or blender geometry nodes
  • generate content on the fly inside a godot game
  • scatter, deform, and combine meshes using nodes

When to choose

  • You want a free, MIT-licensed, node-based tool for procedural 3D content centered on game development
  • You work in the Godot ecosystem and want to embed or extend procedural generation without legal headaches
  • You prefer a lightweight standalone app over learning Houdini or Blender Geometry Nodes for simpler procedural assets

When to avoid

  • You need production-stable, feature-complete procedural modeling - the project is explicitly experimental and mid-port to Godot 4 with some missing or broken features
  • You need a full Houdini or Blender Geometry Nodes replacement for film-grade VFX or complex pipelines
  • You need runtime in-game content generation today - that is a long-term goal, not a current capability

Facets

application · maturity experimental

graphics gui graphics cross-platform windows godot godot-engine node-graph procedural-generation procedural-content-generation 3d visual-scripting gdscript mesh-generation game-assets houdini-alternative game-development desktop linux macos

1 source

Member repositories

RepositoryRoleHealth v2
protongraph/protongraphmain23

For agents

markdown · JSON · MCP: product_card(name="protongraph/protongraph")

Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem