# protongraph/protongraph

Experimental node-based software for procedural content generation

Repository: https://github.com/protongraph/protongraph
Canonical: https://ross.abutalabs.com/products/protongraph
Language: GDScript
License: MIT
License Family: permissive
Topics: godot-engine, node-graph, standalone, game-development
Last push: 2023-11-23T00:33:30+00:00

## Health v2 (maintenance only)
Score: 23/100 (v2, computed 2026-09-03T02:20:16.233290+00:00)
- activity 0, release rhythm 8, longevity 100
- inputs: {"age_days": 2416, "days_push": 1015, "days_rel": null, "gap_med": null, "n_releases_24m": 0}
- flags: none
- formula: round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10)

## Adoption (not part of the score)
Stars 1734, forks 94 (observed 2026-08-28T04:05:28.943240+00:00)

## What it is
ProtonGraph is a standalone, node-based desktop application for procedural 3D content generation, built as a Godot engine project. Users chain simple nodes into graphs to produce complex 3D models, functioning like visual scripting specialized for game asset creation.

## Use cases
- generate 3d models procedurally with a node graph
- node-based procedural content generation tool for games
- create game assets like props and terrain without manual modeling
- visual scripting for 3d mesh generation
- free open-source alternative to houdini or blender geometry nodes
- generate content on the fly inside a godot game
- scatter, deform, and combine meshes using nodes

## When to choose
- You want a free, MIT-licensed, node-based tool for procedural 3D content centered on game development
- You work in the Godot ecosystem and want to embed or extend procedural generation without legal headaches
- You prefer a lightweight standalone app over learning Houdini or Blender Geometry Nodes for simpler procedural assets

## When to avoid
- You need production-stable, feature-complete procedural modeling - the project is explicitly experimental and mid-port to Godot 4 with some missing or broken features
- You need a full Houdini or Blender Geometry Nodes replacement for film-grade VFX or complex pipelines
- You need runtime in-game content generation today - that is a long-term goal, not a current capability

## Facets
- artifact type: application
- maturity: experimental
- function: graphics, gui
- domain: graphics
- platform: cross-platform, windows
- tags: godot, godot-engine, node-graph, procedural-generation, procedural-content-generation, 3d, visual-scripting, gdscript, mesh-generation, game-assets, houdini-alternative, game-development, desktop, linux, macos

## Member repositories
- protongraph/protongraph (main) score 23

## Provenance
- Observed fields: from GitHub, fetched 2026-08-28T04:05:28.943240+00:00.
- Health v2: computed from the inputs above; adoption is never an input.
- Inferred fields (summary, facets, guidance): AI-extracted, prompt v1, taxonomy v1, on 2026-08-30T03:31:26.334098+00:00, confidence not recorded.
  - readme: https://github.com/protongraph/protongraph (fetched 2026-08-28T04:05:28.943240+00:00, sha b0eb48493cf0)
- Data as of 2026-08-30T08:39:29.467469+00:00.
