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KyryloKuzyk/PrimeTween

High-performance, allocation-free tween library for Unity. Create animations, delays, and sequences in one line of code. observed · 2026-08-28

github.com/KyryloKuzyk/PrimeTween · homepage · C# · NOASSERTION (other) observed · 2026-08-28

Health v2 · maintenance only

71/100

  • Activity 93
  • Release rhythm 35
  • Longevity 86

Flags: no_releases no_license

How is this computed?

round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-02. Adoption (stars, forks) is never an input.

  • gap_med: n/a
  • age_days: 1206
  • days_rel: n/a
  • days_push: 46
  • n_releases_24m: 0

Full methodology

Adoption not part of the score

1974 stars · 81 forks observed · 2026-08-28

What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-30, confidence not recorded

PrimeTween is a high-performance, allocation-free tweening library for Unity that lets developers animate transforms, values, and materials with one line of code. It supports delays, cycles, sequences, coroutines, async/await, and Inspector-based tweaking of animation properties.

Use cases

  • animate UI elements and transforms in Unity with one line of code
  • create camera shake and screen shake effects
  • build complex animation sequences without runtime allocations
  • replace DOTween for better performance in Unity games
  • add delays and timers to gameplay code
  • tween material properties and custom values
  • integrate animations with async/await or coroutines

When to choose

  • you are building a Unity game and need zero-allocation animations for performance-critical platforms like mobile
  • you want a simple one-line API for tweens, shakes, delays, and sequences
  • you are migrating from DOTween and want a faster alternative with an adapter
  • you need Inspector integration to tweak animations without code changes

When to avoid

  • you are not using Unity as your game engine
  • you need a general-purpose animation system for non-game applications
  • you require features only available in the paid PRO version, such as no-code animation components

Facets

library · maturity stable

animation graphics game-engine graphics cross-platform game-engine cross-platform unity tweening easing camera-shake screen-shake allocation-free sequences game-feel dotween-alternative game-development

6 sources

Member repositories

RepositoryRoleHealth v2
KyryloKuzyk/PrimeTweenmain71

For agents

markdown · JSON · MCP: product_card(name="KyryloKuzyk/PrimeTween")

Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem