KyryloKuzyk/PrimeTween
High-performance, allocation-free tween library for Unity. Create animations, delays, and sequences in one line of code. observed · 2026-08-28
Health v2 · maintenance only
71/100
- Activity 93
- Release rhythm 35
- Longevity 86
Flags: no_releases no_license
How is this computed?
round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-02. Adoption (stars, forks) is never an input.
- gap_med: n/a
- age_days: 1206
- days_rel: n/a
- days_push: 46
- n_releases_24m: 0
Adoption not part of the score
1974 stars · 81 forks observed · 2026-08-28
What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-30, confidence not recorded
PrimeTween is a high-performance, allocation-free tweening library for Unity that lets developers animate transforms, values, and materials with one line of code. It supports delays, cycles, sequences, coroutines, async/await, and Inspector-based tweaking of animation properties.
Use cases
- animate UI elements and transforms in Unity with one line of code
- create camera shake and screen shake effects
- build complex animation sequences without runtime allocations
- replace DOTween for better performance in Unity games
- add delays and timers to gameplay code
- tween material properties and custom values
- integrate animations with async/await or coroutines
When to choose
- you are building a Unity game and need zero-allocation animations for performance-critical platforms like mobile
- you want a simple one-line API for tweens, shakes, delays, and sequences
- you are migrating from DOTween and want a faster alternative with an adapter
- you need Inspector integration to tweak animations without code changes
When to avoid
- you are not using Unity as your game engine
- you need a general-purpose animation system for non-game applications
- you require features only available in the paid PRO version, such as no-code animation components
Facets
library · maturity stable
animation graphics game-engine graphics cross-platform game-engine cross-platform unity tweening easing camera-shake screen-shake allocation-free sequences game-feel dotween-alternative game-development
6 sources
- readme: https://github.com/KyryloKuzyk/PrimeTween · fetched 2026-08-28 · df8e6612c212
- homepage: https://assetstore.unity.com/packages/slug/252960 · fetched 2026-08-29 · 46f93ff396f8
- site_page: https://support.unity.com/hc/en-us/sections/201163815-Asset-Store-Publishers · fetched 2026-08-29 · a32c1520d648
- site_page: https://support.unity.com/hc/en-us/categories/201253946-Asset-Store · fetched 2026-08-29 · 0415a0d80aae
- site_page: https://unity.com/releases/editor/archive · fetched 2026-08-29 · abe0b5272e53
- site_page: https://unity.com/releases/editor/beta · fetched 2026-08-29 · c636394a50b3
Member repositories
| Repository | Role | Health v2 |
|---|---|---|
| KyryloKuzyk/PrimeTween | main | 71 |
For agents
markdown · JSON · MCP: product_card(name="KyryloKuzyk/PrimeTween")
Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem