# KyryloKuzyk/PrimeTween

High-performance, allocation-free tween library for Unity. Create animations, delays, and sequences in one line of code.

Repository: https://github.com/KyryloKuzyk/PrimeTween
Canonical: https://ross.abutalabs.com/products/primetween
Homepage: https://assetstore.unity.com/packages/slug/252960
Language: C#
License: NOASSERTION
License Family: other
Topics: animation, camera-shake, easing, tween, tweening, unity, delay, ease, game-feel, interpolation, screen-shake, sequence
Last push: 2026-07-18T11:02:15+00:00

## Health v2 (maintenance only)
Score: 71/100 (v2, computed 2026-09-02T17:46:02.011165+00:00)
- activity 93, release rhythm 35, longevity 86
- inputs: {"age_days": 1206, "days_push": 46, "days_rel": null, "gap_med": null, "n_releases_24m": 0}
- flags: no_releases, no_license
- formula: round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10)

## Adoption (not part of the score)
Stars 1974, forks 81 (observed 2026-08-28T04:06:01.170605+00:00)

## What it is
PrimeTween is a high-performance, allocation-free tweening library for Unity that lets developers animate transforms, values, and materials with one line of code. It supports delays, cycles, sequences, coroutines, async/await, and Inspector-based tweaking of animation properties.

## Use cases
- animate UI elements and transforms in Unity with one line of code
- create camera shake and screen shake effects
- build complex animation sequences without runtime allocations
- replace DOTween for better performance in Unity games
- add delays and timers to gameplay code
- tween material properties and custom values
- integrate animations with async/await or coroutines

## When to choose
- you are building a Unity game and need zero-allocation animations for performance-critical platforms like mobile
- you want a simple one-line API for tweens, shakes, delays, and sequences
- you are migrating from DOTween and want a faster alternative with an adapter
- you need Inspector integration to tweak animations without code changes

## When to avoid
- you are not using Unity as your game engine
- you need a general-purpose animation system for non-game applications
- you require features only available in the paid PRO version, such as no-code animation components

## Facets
- artifact type: library
- maturity: stable
- function: animation, graphics, game-engine
- domain: graphics, cross-platform
- platform: game-engine, cross-platform
- tags: unity, tweening, easing, camera-shake, screen-shake, allocation-free, sequences, game-feel, dotween-alternative, game-development

## Member repositories
- KyryloKuzyk/PrimeTween (main) score 71

## Provenance
- Observed fields: from GitHub, fetched 2026-08-28T04:06:01.170605+00:00.
- Health v2: computed from the inputs above; adoption is never an input.
- Inferred fields (summary, facets, guidance): AI-extracted, prompt v1, taxonomy v1, on 2026-08-30T03:04:55.077245+00:00, confidence not recorded.
  - readme: https://github.com/KyryloKuzyk/PrimeTween (fetched 2026-08-28T04:06:01.170605+00:00, sha df8e6612c212)
  - homepage: https://assetstore.unity.com/packages/slug/252960 (fetched 2026-08-29T10:44:09.789597+00:00, sha 46f93ff396f8)
  - site_page: https://support.unity.com/hc/en-us/sections/201163815-Asset-Store-Publishers (fetched 2026-08-29T10:44:09.798562+00:00, sha a32c1520d648)
  - site_page: https://support.unity.com/hc/en-us/categories/201253946-Asset-Store (fetched 2026-08-29T10:44:09.800324+00:00, sha 0415a0d80aae)
  - site_page: https://unity.com/releases/editor/archive (fetched 2026-08-29T10:44:09.801796+00:00, sha abe0b5272e53)
  - site_page: https://unity.com/releases/editor/beta (fetched 2026-08-29T10:44:09.803588+00:00, sha c636394a50b3)
- Data as of 2026-08-30T08:39:29.467469+00:00.
