Unity-Technologies/PostProcessing
Post Processing Stack observed · 2026-08-28
Health v2 · maintenance only
10/100
- Activity 0
- Release rhythm 8
- Longevity 100
Flags: archived no_license
How is this computed?
round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-02. Adoption (stars, forks) is never an input.
- gap_med: n/a
- age_days: 3614
- days_rel: n/a
- days_push: 819
- n_releases_24m: 0
Adoption not part of the score
3746 stars · 740 forks observed · 2026-08-28
What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-29, confidence not recorded
Unity's Post Processing Stack v2, a library of full-screen image effects (bloom, color grading, depth of field, etc.) for the built-in render pipelines. Development has moved to the main Unity Graphics repository, and this repo is maintained only for legacy Unity versions.
Use cases
- add bloom and color grading to a Unity game
- apply depth of field and motion blur effects in Unity
- post-processing effects for Unity built-in render pipeline
- cinematic visual effects in Unity 2018-2022 projects
- legacy Unity project needing post-processing stack v2
When to choose
- you use Unity's built-in render pipeline on 2018.3+ and need full-screen effects
- you maintain an older Unity project already using PPv2
When to avoid
- you use URP or HDRP - use the post-processing in Unity's Graphics repository instead
- you are starting a new project on recent Unity versions
Facets
library · maturity maintenance
graphics image-processing ui-components graphics game-engine cross-platform unity post-processing rendering-effects built-in-render-pipeline game-development
1 source
- readme: https://github.com/Unity-Technologies/PostProcessing · fetched 2026-08-28 · 02615742338e
Member repositories
| Repository | Role | Health v2 |
|---|---|---|
| Unity-Technologies/PostProcessing | main | 10 |
For agents
markdown · JSON · MCP: product_card(name="Unity-Technologies/PostProcessing")
Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem