# Unity-Technologies/PostProcessing

Post Processing Stack

Repository: https://github.com/Unity-Technologies/PostProcessing
Canonical: https://ross.abutalabs.com/products/postprocessing
Language: C#
License: NOASSERTION
License Family: other
Topics: unity, effects, post-processing
Archived: true
Last push: 2024-06-05T07:45:22+00:00

## Health v2 (maintenance only)
Score: 10/100 (v2, computed 2026-09-02T17:46:02.011165+00:00)
- activity 0, release rhythm 8, longevity 100
- inputs: {"age_days": 3614, "days_push": 819, "days_rel": null, "gap_med": null, "n_releases_24m": 0}
- flags: archived, no_license
- formula: round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10)

## Adoption (not part of the score)
Stars 3746, forks 740 (observed 2026-08-28T04:08:16.122413+00:00)

## What it is
Unity's Post Processing Stack v2, a library of full-screen image effects (bloom, color grading, depth of field, etc.) for the built-in render pipelines. Development has moved to the main Unity Graphics repository, and this repo is maintained only for legacy Unity versions.

## Use cases
- add bloom and color grading to a Unity game
- apply depth of field and motion blur effects in Unity
- post-processing effects for Unity built-in render pipeline
- cinematic visual effects in Unity 2018-2022 projects
- legacy Unity project needing post-processing stack v2

## When to choose
- you use Unity's built-in render pipeline on 2018.3+ and need full-screen effects
- you maintain an older Unity project already using PPv2

## When to avoid
- you use URP or HDRP - use the post-processing in Unity's Graphics repository instead
- you are starting a new project on recent Unity versions

## Facets
- artifact type: library
- maturity: maintenance
- function: graphics, image-processing, ui-components
- domain: graphics
- platform: game-engine, cross-platform
- tags: unity, post-processing, rendering-effects, built-in-render-pipeline, game-development

## Member repositories
- Unity-Technologies/PostProcessing (main) score 10

## Provenance
- Observed fields: from GitHub, fetched 2026-08-28T04:08:16.122413+00:00.
- Health v2: computed from the inputs above; adoption is never an input.
- Inferred fields (summary, facets, guidance): AI-extracted, prompt v1, taxonomy v1, on 2026-08-29T18:29:02.572676+00:00, confidence not recorded.
  - readme: https://github.com/Unity-Technologies/PostProcessing (fetched 2026-08-28T04:08:16.122413+00:00, sha 02615742338e)
- Data as of 2026-08-30T08:39:29.467469+00:00.
