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playdeadgames/temporal

Temporal Reprojection Anti-Aliasing for Unity 5.0+ observed · 2026-08-28

github.com/playdeadgames/temporal · C# · MIT (permissive) observed · 2026-08-28

Health v2 · maintenance only

32/100

  • Activity 0
  • Release rhythm 35
  • Longevity 100

Flags: no_releases

How is this computed?

round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-02. Adoption (stars, forks) is never an input.

  • gap_med: n/a
  • age_days: 3830
  • days_rel: n/a
  • days_push: 1978
  • n_releases_24m: 0

Full methodology

Adoption not part of the score

1873 stars · 190 forks observed · 2026-08-28

What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-30, confidence not recorded

A Unity library implementing Temporal Reprojection Anti-Aliasing, the anti-aliasing solution used in Playdead's game INSIDE. It provides camera components and shaders for Unity 5.0+ to reduce aliasing via temporal accumulation with motion vectors.

Use cases

  • reduce aliasing in Unity games without MSAA
  • add temporal anti-aliasing to Unity cameras
  • implement TAA like INSIDE in my Unity project
  • smooth jagged edges in Unity rendering
  • get motion vectors for moving meshes in Unity

When to choose

  • you are building a Unity 5.0+ project and want high-quality temporal anti-aliasing
  • you want to study or adapt a proven TAA implementation from a shipped AAA-style game

When to avoid

  • you use a modern engine with built-in TAA (Unity post-processing, Unreal)
  • your project targets Unity versions where the code no longer compiles without porting
  • you need actively maintained support or documentation

Facets

library · maturity maintenance

graphics image-processing graphics game-engine cross-platform unity anti-aliasing temporal-reprojection shaders rendering game-development

1 source

Member repositories

RepositoryRoleHealth v2
playdeadgames/temporalmain32

For agents

markdown · JSON · MCP: product_card(name="playdeadgames/temporal")

Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem