playdeadgames/temporal
Temporal Reprojection Anti-Aliasing for Unity 5.0+ observed · 2026-08-28
Health v2 · maintenance only
32/100
- Activity 0
- Release rhythm 35
- Longevity 100
Flags: no_releases
How is this computed?
round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-02. Adoption (stars, forks) is never an input.
- gap_med: n/a
- age_days: 3830
- days_rel: n/a
- days_push: 1978
- n_releases_24m: 0
Adoption not part of the score
1873 stars · 190 forks observed · 2026-08-28
What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-30, confidence not recorded
A Unity library implementing Temporal Reprojection Anti-Aliasing, the anti-aliasing solution used in Playdead's game INSIDE. It provides camera components and shaders for Unity 5.0+ to reduce aliasing via temporal accumulation with motion vectors.
Use cases
- reduce aliasing in Unity games without MSAA
- add temporal anti-aliasing to Unity cameras
- implement TAA like INSIDE in my Unity project
- smooth jagged edges in Unity rendering
- get motion vectors for moving meshes in Unity
When to choose
- you are building a Unity 5.0+ project and want high-quality temporal anti-aliasing
- you want to study or adapt a proven TAA implementation from a shipped AAA-style game
When to avoid
- you use a modern engine with built-in TAA (Unity post-processing, Unreal)
- your project targets Unity versions where the code no longer compiles without porting
- you need actively maintained support or documentation
Facets
library · maturity maintenance
graphics image-processing graphics game-engine cross-platform unity anti-aliasing temporal-reprojection shaders rendering game-development
1 source
- readme: https://github.com/playdeadgames/temporal · fetched 2026-08-28 · 32043c49c962
Member repositories
| Repository | Role | Health v2 |
|---|---|---|
| playdeadgames/temporal | main | 32 |
For agents
markdown · JSON · MCP: product_card(name="playdeadgames/temporal")
Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem