# playdeadgames/temporal

Temporal Reprojection Anti-Aliasing for Unity 5.0+

Repository: https://github.com/playdeadgames/temporal
Canonical: https://ross.abutalabs.com/products/playdeadgames-temporal
Language: C#
License: MIT
License Family: permissive
Last push: 2021-04-03T15:30:04+00:00

## Health v2 (maintenance only)
Score: 32/100 (v2, computed 2026-09-02T17:46:02.011165+00:00)
- activity 0, release rhythm 35, longevity 100
- inputs: {"age_days": 3830, "days_push": 1978, "days_rel": null, "gap_med": null, "n_releases_24m": 0}
- flags: no_releases
- formula: round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10)

## Adoption (not part of the score)
Stars 1873, forks 190 (observed 2026-08-28T04:05:47.132963+00:00)

## What it is
A Unity library implementing Temporal Reprojection Anti-Aliasing, the anti-aliasing solution used in Playdead's game INSIDE. It provides camera components and shaders for Unity 5.0+ to reduce aliasing via temporal accumulation with motion vectors.

## Use cases
- reduce aliasing in Unity games without MSAA
- add temporal anti-aliasing to Unity cameras
- implement TAA like INSIDE in my Unity project
- smooth jagged edges in Unity rendering
- get motion vectors for moving meshes in Unity

## When to choose
- you are building a Unity 5.0+ project and want high-quality temporal anti-aliasing
- you want to study or adapt a proven TAA implementation from a shipped AAA-style game

## When to avoid
- you use a modern engine with built-in TAA (Unity post-processing, Unreal)
- your project targets Unity versions where the code no longer compiles without porting
- you need actively maintained support or documentation

## Facets
- artifact type: library
- maturity: maintenance
- function: graphics, image-processing
- domain: graphics
- platform: game-engine, cross-platform
- tags: unity, anti-aliasing, temporal-reprojection, shaders, rendering, game-development

## Member repositories
- playdeadgames/temporal (main) score 32

## Provenance
- Observed fields: from GitHub, fetched 2026-08-28T04:05:47.132963+00:00.
- Health v2: computed from the inputs above; adoption is never an input.
- Inferred fields (summary, facets, guidance): AI-extracted, prompt v1, taxonomy v1, on 2026-08-30T03:14:50.517345+00:00, confidence not recorded.
  - readme: https://github.com/playdeadgames/temporal (fetched 2026-08-28T04:05:47.132963+00:00, sha 32043c49c962)
- Data as of 2026-08-30T08:39:29.467469+00:00.
