Ross ROSS = Recommend OSS · open-source software intelligence for agents

NVIDIAGameWorks/PhysX-3.4

NVIDIA PhysX SDK 3.4 observed · 2026-08-28

github.com/NVIDIAGameWorks/PhysX-3.4 · homepage · C++ observed · 2026-08-28

Health v2 · maintenance only

23/100

  • Activity 0
  • Release rhythm 8
  • Longevity 100

Flags: no_license

How is this computed?

round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-02. Adoption (stars, forks) is never an input.

  • gap_med: n/a
  • age_days: 3612
  • days_rel: n/a
  • days_push: 1387
  • n_releases_24m: 0

Full methodology

Adoption not part of the score

2412 stars · 297 forks observed · 2026-08-28

What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-30, confidence not recorded

NVIDIA PhysX SDK 3.4, a real-time physics simulation engine for games and other applications, including rigid body dynamics, collision detection, and related APEX SDK components. It is provided as C++ source with build solutions for Windows, Linux, OSX, Android, and iOS.

Use cases

  • add realistic physics to a game engine
  • simulate rigid body collisions and dynamics
  • integrate a physics SDK into a C++ application
  • build cloth, destruction, or particle effects via APEX
  • port physics simulation to mobile platforms

When to choose

  • you need a mature, battle-tested physics engine for games
  • you are maintaining an existing PhysX 3.x integration
  • you need cross-platform physics in C++

When to avoid

  • you want active development or new features (superseded by PhysX 5 / Open Physics)
  • you need GPU-accelerated APEX rebuilt from source
  • you require a permissive license for redistribution (no explicit license file)

Facets

library · maturity maintenance

simulation graphics game-engine sdk simulation graphics cross-platform windows cpp cross-platform physics-engine rigid-body-dynamics collision-detection nvidia gpu-acceleration apex game-development linux macos android ios

3 sources

Member repositories

RepositoryRoleHealth v2
NVIDIAGameWorks/PhysX-3.4main23

For agents

markdown · JSON · MCP: product_card(name="NVIDIAGameWorks/PhysX-3.4")

Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem