# NVIDIAGameWorks/PhysX-3.4

NVIDIA PhysX SDK 3.4

Repository: https://github.com/NVIDIAGameWorks/PhysX-3.4
Canonical: https://ross.abutalabs.com/products/physx-34
Homepage: https://www.nvidia.com/
Language: C++
License Family: other
Last push: 2022-11-15T04:27:25+00:00

## Health v2 (maintenance only)
Score: 23/100 (v2, computed 2026-09-02T17:46:02.011165+00:00)
- activity 0, release rhythm 8, longevity 100
- inputs: {"age_days": 3612, "days_push": 1387, "days_rel": null, "gap_med": null, "n_releases_24m": 0}
- flags: no_license
- formula: round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10)

## Adoption (not part of the score)
Stars 2412, forks 297 (observed 2026-08-28T04:06:44.457856+00:00)

## What it is
NVIDIA PhysX SDK 3.4, a real-time physics simulation engine for games and other applications, including rigid body dynamics, collision detection, and related APEX SDK components. It is provided as C++ source with build solutions for Windows, Linux, OSX, Android, and iOS.

## Use cases
- add realistic physics to a game engine
- simulate rigid body collisions and dynamics
- integrate a physics SDK into a C++ application
- build cloth, destruction, or particle effects via APEX
- port physics simulation to mobile platforms

## When to choose
- you need a mature, battle-tested physics engine for games
- you are maintaining an existing PhysX 3.x integration
- you need cross-platform physics in C++

## When to avoid
- you want active development or new features (superseded by PhysX 5 / Open Physics)
- you need GPU-accelerated APEX rebuilt from source
- you require a permissive license for redistribution (no explicit license file)

## Facets
- artifact type: library
- maturity: maintenance
- function: simulation, graphics, game-engine, sdk
- domain: simulation, graphics, cross-platform
- platform: windows, cpp, cross-platform
- tags: physics-engine, rigid-body-dynamics, collision-detection, nvidia, gpu-acceleration, apex, game-development, linux, macos, android, ios

## Member repositories
- NVIDIAGameWorks/PhysX-3.4 (main) score 23

## Provenance
- Observed fields: from GitHub, fetched 2026-08-28T04:06:44.457856+00:00.
- Health v2: computed from the inputs above; adoption is never an input.
- Inferred fields (summary, facets, guidance): AI-extracted, prompt v1, taxonomy v1, on 2026-08-30T02:33:56.789280+00:00, confidence not recorded.
  - readme: https://github.com/NVIDIAGameWorks/PhysX-3.4 (fetched 2026-08-28T04:06:44.457856+00:00, sha 2c294f7d856d)
  - homepage: https://www.nvidia.com/ (fetched 2026-08-29T10:13:59.500864+00:00, sha 95f833ac61d1)
  - site_page: https://blogs.nvidia.com/blog/omniverse-blueprint-ai-factories-expands (fetched 2026-08-29T10:13:59.510904+00:00, sha 68fadce79a69)
- Data as of 2026-08-30T08:39:29.467469+00:00.
