fholger/openvr_fsr
Add Image Upscaling via AMD FidelityFX SuperResolution or NVIDIA Image Scaling to SteamVR games observed · 2026-08-28
Health v2 · maintenance only
23/100
- Activity 0
- Release rhythm 8
- Longevity 100
Flags: no_license
How is this computed?
round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-03. Adoption (stars, forks) is never an input.
- gap_med: n/a
- age_days: 1886
- days_rel: n/a
- days_push: 604
- n_releases_24m: 0
Adoption not part of the score
1807 stars · 59 forks observed · 2026-08-28
What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-30, confidence not recorded
A modified OpenVR DLL that injects AMD FidelityFX Super Resolution or NVIDIA Image Scaling upscaling into D3D11-based SteamVR games to boost frame rates. It is now in maintenance mode, superseded by the author's VR Performance Toolkit.
Use cases
- improve fps in steamvr games
- apply fsr upscaling to vr games
- run vr games at lower resolution with upscaling
- boost vr performance on weak gpu
- use nvidia image scaling in steamvr
When to choose
- you want to boost FPS in a D3D11 SteamVR game without changing game files
- you prefer a simple drop-in DLL mod over a larger toolkit
When to avoid
- you need Oculus runtime support or additional performance tools - use VR Performance Toolkit instead
- your game does not use D3D11
- you expect DLSS-like anti-aliasing benefits
Facets
plugin · maturity maintenance
image-processing graphics gpu-computing gaming-tools graphics performance windows cpp vr steamvr fsr nis upscaling modding openvr
1 source
- readme: https://github.com/fholger/openvr_fsr · fetched 2026-08-28 · 3cae77d135ea
Member repositories
| Repository | Role | Health v2 |
|---|---|---|
| fholger/openvr_fsr | main | 23 |
For agents
markdown · JSON · MCP: product_card(name="fholger/openvr_fsr")
Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem