# fholger/openvr_fsr

Add Image Upscaling via AMD FidelityFX SuperResolution or NVIDIA Image Scaling to SteamVR games

Repository: https://github.com/fholger/openvr_fsr
Canonical: https://ross.abutalabs.com/products/openvr_fsr
Language: C++
License: NOASSERTION
License Family: other
Topics: modding, vr, fidelityfx, fsr, nis, gameworks
Last push: 2025-01-06T16:17:08+00:00

## Health v2 (maintenance only)
Score: 23/100 (v2, computed 2026-09-03T02:20:16.233290+00:00)
- activity 0, release rhythm 8, longevity 100
- inputs: {"age_days": 1886, "days_push": 604, "days_rel": null, "gap_med": null, "n_releases_24m": 0}
- flags: no_license
- formula: round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10)

## Adoption (not part of the score)
Stars 1807, forks 59 (observed 2026-08-28T04:05:39.211241+00:00)

## What it is
A modified OpenVR DLL that injects AMD FidelityFX Super Resolution or NVIDIA Image Scaling upscaling into D3D11-based SteamVR games to boost frame rates. It is now in maintenance mode, superseded by the author's VR Performance Toolkit.

## Use cases
- improve fps in steamvr games
- apply fsr upscaling to vr games
- run vr games at lower resolution with upscaling
- boost vr performance on weak gpu
- use nvidia image scaling in steamvr

## When to choose
- you want to boost FPS in a D3D11 SteamVR game without changing game files
- you prefer a simple drop-in DLL mod over a larger toolkit

## When to avoid
- you need Oculus runtime support or additional performance tools - use VR Performance Toolkit instead
- your game does not use D3D11
- you expect DLSS-like anti-aliasing benefits

## Facets
- artifact type: plugin
- maturity: maintenance
- function: image-processing, graphics, gpu-computing
- domain: gaming-tools, graphics, performance
- platform: windows, cpp
- tags: vr, steamvr, fsr, nis, upscaling, modding, openvr

## Member repositories
- fholger/openvr_fsr (main) score 23

## Provenance
- Observed fields: from GitHub, fetched 2026-08-28T04:05:39.211241+00:00.
- Health v2: computed from the inputs above; adoption is never an input.
- Inferred fields (summary, facets, guidance): AI-extracted, prompt v1, taxonomy v1, on 2026-08-30T03:21:26.726867+00:00, confidence not recorded.
  - readme: https://github.com/fholger/openvr_fsr (fetched 2026-08-28T04:05:39.211241+00:00, sha 3cae77d135ea)
- Data as of 2026-08-30T08:39:29.467469+00:00.
