oakmound/oak
A pure Go game engine observed · 2026-08-28
Health v2 · maintenance only
66/100
- Activity 97
- Release rhythm 8
- Longevity 100
How is this computed?
round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-03. Adoption (stars, forks) is never an input.
- gap_med: n/a
- age_days: 3336
- days_rel: 695
- days_push: 23
- n_releases_24m: 1
Adoption not part of the score
1670 stars · 87 forks observed · 2026-08-28
What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-30, confidence not recorded
Oak is a pure Go 2D game engine providing rendering, particles, collision, physics, audio, input, and event systems without external dependencies. It uses a scene-based architecture and is listed in Awesome Go.
Use cases
- build a 2d game in go
- go game engine without cgo
- 2d physics and collision in golang
- particle effects for a go game
- multi-window game rendering in go
- joystick input handling in go
When to avoid
- you need 3D rendering or console-grade graphics
- you want a large ecosystem of asset tools and tutorials like Unity or Godot
- you need mobile or web export targets
Facets
framework · maturity active
game-engine graphics animation audio-processing gui graphics cross-platform go cross-platform 2d gamedev pure-go particle-system collision-detection physics joystick scene-management game-development desktop
1 source
- readme: https://github.com/oakmound/oak · fetched 2026-08-28 · 58172086e3aa
Member repositories
| Repository | Role | Health v2 |
|---|---|---|
| oakmound/oak | main | 66 |
For agents
Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem