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oakmound/oak

Some data may be outdated — see provenance labels.

A pure Go game engine observed · 2026-09-23

github.com/oakmound/oak · Go · Apache-2.0 (permissive) observed · 2026-09-23

Health v2 · maintenance only

63/100

  • Activity 89
  • Release rhythm 8
  • Longevity 100
How is this computed?

round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-10-21. Adoption (stars, forks) is never an input.

  • gap_med: n/a
  • age_days: 3384
  • days_rel: n/a
  • days_push: 71
  • n_releases_24m: 0

Full methodology

Adoption not part of the score

1669 stars · 87 forks observed · 2026-09-23

What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-30, confidence not recorded

Oak is a pure Go 2D game engine providing rendering, particles, collision, physics, audio, input, and event systems without external dependencies. It uses a scene-based architecture and is listed in Awesome Go.

Use cases

  • build a 2d game in go
  • go game engine without cgo
  • 2d physics and collision in golang
  • particle effects for a go game
  • multi-window game rendering in go
  • joystick input handling in go

When to avoid

  • you need 3D rendering or console-grade graphics
  • you want a large ecosystem of asset tools and tutorials like Unity or Godot
  • you need mobile or web export targets

Facets

framework · maturity active

game-engine graphics animation audio-processing gui graphics cross-platform go cross-platform 2d gamedev pure-go particle-system collision-detection physics joystick scene-management game-development desktop

1 source

Member repositories

RepositoryRoleHealth v2
oakmound/oakmain63

For agents

markdown · JSON · MCP: product_card(name="oakmound/oak")

Data as of 2026-10-19T08:05:51.212177+00:00 · Report a problem