# oakmound/oak

A pure Go game engine

Repository: https://github.com/oakmound/oak
Canonical: https://ross.abutalabs.com/products/oakmound-oak
Language: Go
License: Apache-2.0
License Family: permissive
Topics: game-engine, ui, go, gamedev, golang, 2d, game-development
Last push: 2026-08-10T18:37:21+00:00

## Health v2 (maintenance only)
Score: 66/100 (v2, computed 2026-09-03T02:20:16.233290+00:00)
- activity 97, release rhythm 8, longevity 100
- inputs: {"age_days": 3336, "days_push": 23, "days_rel": 695, "gap_med": null, "n_releases_24m": 1}
- flags: none
- formula: round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10)

## Adoption (not part of the score)
Stars 1670, forks 87 (observed 2026-08-28T04:05:20.051735+00:00)

## What it is
Oak is a pure Go 2D game engine providing rendering, particles, collision, physics, audio, input, and event systems without external dependencies. It uses a scene-based architecture and is listed in Awesome Go.

## Use cases
- build a 2d game in go
- go game engine without cgo
- 2d physics and collision in golang
- particle effects for a go game
- multi-window game rendering in go
- joystick input handling in go

## When to avoid
- you need 3D rendering or console-grade graphics
- you want a large ecosystem of asset tools and tutorials like Unity or Godot
- you need mobile or web export targets

## Facets
- artifact type: framework
- maturity: active
- function: game-engine, graphics, animation, audio-processing, gui
- domain: graphics, cross-platform
- platform: go, cross-platform
- tags: 2d, gamedev, pure-go, particle-system, collision-detection, physics, joystick, scene-management, game-development, desktop

## Member repositories
- oakmound/oak (main) score 66

## Provenance
- Observed fields: from GitHub, fetched 2026-08-28T04:05:20.051735+00:00.
- Health v2: computed from the inputs above; adoption is never an input.
- Inferred fields (summary, facets, guidance): AI-extracted, prompt v1, taxonomy v1, on 2026-08-30T03:42:45.196097+00:00, confidence not recorded.
  - readme: https://github.com/oakmound/oak (fetched 2026-08-28T04:05:20.051735+00:00, sha 58172086e3aa)
- Data as of 2026-08-30T08:39:29.467469+00:00.
