Ross ROSS = Recommend OSS · open-source software intelligence for agents

CyberAgentGameEntertainment/NovaShader

Multi-functional shader for the Particle System that supports Universal Render Pipeline (URP) of Unity. observed · 2026-08-28

github.com/CyberAgentGameEntertainment/NovaShader · C# · MIT (permissive) observed · 2026-08-28

Health v2 · maintenance only

89/100

  • Activity 93
  • Release rhythm 78
  • Longevity 100
How is this computed?

round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-03. Adoption (stars, forks) is never an input.

  • gap_med: 20
  • age_days: 1755
  • days_rel: 148
  • days_push: 47
  • n_releases_24m: 24

Full methodology

Adoption not part of the score

1607 stars · 98 forks observed · 2026-08-28

What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-30, confidence not recorded

NOVA Shader is a multi-functional uber shader for Unity's Particle System targeting the Universal Render Pipeline (URP). It bundles common visual-effect features like flow maps, flip-book animation, dissolve, fade, distortion, and emission into a single shader.

Use cases

  • create particle effects in Unity URP
  • animate flip-book textures on particles
  • add dissolve and fade transitions to VFX
  • apply flow map scrolling to particle materials
  • add distortion effects to particle systems
  • build high-quality game visual effects efficiently

When to avoid

  • you use the Built-in Render Pipeline or HDRP instead of URP
  • you need fully custom, hand-written shader logic
  • your project does not use Unity

Facets

library · maturity active

graphics animation graphics game-engine cross-platform unity urp shader particle-system vfx uber-shader game-development

1 source

Member repositories

RepositoryRoleHealth v2
CyberAgentGameEntertainment/NovaShadermain89

For agents

markdown · JSON · MCP: product_card(name="CyberAgentGameEntertainment/NovaShader")

Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem