CyberAgentGameEntertainment/NovaShader
Multi-functional shader for the Particle System that supports Universal Render Pipeline (URP) of Unity. observed · 2026-08-28
Health v2 · maintenance only
89/100
- Activity 93
- Release rhythm 78
- Longevity 100
How is this computed?
round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-03. Adoption (stars, forks) is never an input.
- gap_med: 20
- age_days: 1755
- days_rel: 148
- days_push: 47
- n_releases_24m: 24
Adoption not part of the score
1607 stars · 98 forks observed · 2026-08-28
What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-30, confidence not recorded
NOVA Shader is a multi-functional uber shader for Unity's Particle System targeting the Universal Render Pipeline (URP). It bundles common visual-effect features like flow maps, flip-book animation, dissolve, fade, distortion, and emission into a single shader.
Use cases
- create particle effects in Unity URP
- animate flip-book textures on particles
- add dissolve and fade transitions to VFX
- apply flow map scrolling to particle materials
- add distortion effects to particle systems
- build high-quality game visual effects efficiently
When to avoid
- you use the Built-in Render Pipeline or HDRP instead of URP
- you need fully custom, hand-written shader logic
- your project does not use Unity
Facets
library · maturity active
graphics animation graphics game-engine cross-platform unity urp shader particle-system vfx uber-shader game-development
1 source
- readme: https://github.com/CyberAgentGameEntertainment/NovaShader · fetched 2026-08-28 · 22dc1d931ab8
Member repositories
| Repository | Role | Health v2 |
|---|---|---|
| CyberAgentGameEntertainment/NovaShader | main | 89 |
For agents
markdown · JSON · MCP: product_card(name="CyberAgentGameEntertainment/NovaShader")
Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem