# CyberAgentGameEntertainment/NovaShader

Multi-functional shader for the Particle System that supports Universal Render Pipeline (URP) of Unity.

Repository: https://github.com/CyberAgentGameEntertainment/NovaShader
Canonical: https://ross.abutalabs.com/products/novashader
Language: C#
License: MIT
License Family: permissive
Topics: unity, shaders, graphics, vfx, particles, particlesystem, urp
Last push: 2026-07-17T05:13:02+00:00

## Health v2 (maintenance only)
Score: 89/100 (v2, computed 2026-09-03T02:20:16.233290+00:00)
- activity 93, release rhythm 78, longevity 100
- inputs: {"age_days": 1755, "days_push": 47, "days_rel": 148, "gap_med": 20, "n_releases_24m": 24}
- flags: none
- formula: round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10)

## Adoption (not part of the score)
Stars 1607, forks 98 (observed 2026-08-28T04:05:10.573883+00:00)

## What it is
NOVA Shader is a multi-functional uber shader for Unity's Particle System targeting the Universal Render Pipeline (URP). It bundles common visual-effect features like flow maps, flip-book animation, dissolve, fade, distortion, and emission into a single shader.

## Use cases
- create particle effects in Unity URP
- animate flip-book textures on particles
- add dissolve and fade transitions to VFX
- apply flow map scrolling to particle materials
- add distortion effects to particle systems
- build high-quality game visual effects efficiently

## When to avoid
- you use the Built-in Render Pipeline or HDRP instead of URP
- you need fully custom, hand-written shader logic
- your project does not use Unity

## Facets
- artifact type: library
- maturity: active
- function: graphics, animation
- domain: graphics
- platform: game-engine, cross-platform
- tags: unity, urp, shader, particle-system, vfx, uber-shader, game-development

## Member repositories
- CyberAgentGameEntertainment/NovaShader (main) score 89

## Provenance
- Observed fields: from GitHub, fetched 2026-08-28T04:05:10.573883+00:00.
- Health v2: computed from the inputs above; adoption is never an input.
- Inferred fields (summary, facets, guidance): AI-extracted, prompt v1, taxonomy v1, on 2026-08-30T03:51:35.632918+00:00, confidence not recorded.
  - readme: https://github.com/CyberAgentGameEntertainment/NovaShader (fetched 2026-08-28T04:05:10.573883+00:00, sha 22dc1d931ab8)
- Data as of 2026-08-30T08:39:29.467469+00:00.
