# wqaetly/NKGMobaBasedOnET

基于ET框架致敬LOL的Moba游戏，提供完整的状态帧同步框架，包含预测回滚逻辑，基于双端行为树的技能系统，更多精彩等你发现！Based on the ET framework, we pay tribute to LOL's Moba game, providing a complete state frame synchronization framework, including predictive rollback logic, a skill system based on double-ended behavior trees, and more exciting things waiting for you to discover!

Repository: https://github.com/wqaetly/NKGMobaBasedOnET
Canonical: https://ross.abutalabs.com/products/nkgmobabasedonet
Language: C#
License: MIT
License Family: permissive
Topics: unity, moba, skill, skillsystem, behaviourtree
Last push: 2022-07-03T10:34:32+00:00

## Health v2 (maintenance only)
Score: 32/100 (v2, computed 2026-09-02T17:46:02.011165+00:00)
- activity 0, release rhythm 35, longevity 100
- inputs: {"age_days": 1985, "days_push": 1522, "days_rel": null, "gap_med": null, "n_releases_24m": 0}
- flags: no_releases
- formula: round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10)

## Adoption (not part of the score)
Stars 1004, forks 273 (observed 2026-09-03T02:15:20.604693+00:00)

## What it is
A MOBA game project inspired by League of Legends, built on the ET framework in Unity and C#. It provides a complete state frame synchronization battle system with prediction and rollback, plus a dual-ended behavior-tree-based skill system with a visual node editor.

## Use cases
- build a multiplayer MOBA game in Unity
- learn state frame synchronization with prediction and rollback
- implement a skill system driven by behavior trees
- study a full client-server game architecture with hot updates
- create visual node editors for skills and quests
- learn ECS-based combat and buff systems

## When to choose
- you want a reference implementation of rollback netcode for a MOBA
- you need a complete Unity client plus .NET server game example
- you want to learn behavior-tree-driven skill design with visual editors

## When to avoid
- you need a production-ready, actively maintained game engine
- you are not using Unity or the .NET ecosystem
- you want a simple single-player game template without networking complexity

## Facets
- artifact type: application
- maturity: maintenance
- function: game-engine, simulation, networking, concurrency, middleware
- domain: gaming-tools, simulation
- platform: windows, cross-platform, cpp, dotnet
- tags: unity, moba, frame-synchronization, rollback-netcode, behavior-tree, skill-system, ecs, hot-update, kcp, client-server, game-development, real-time

## Member repositories
- wqaetly/NKGMobaBasedOnET (main) score 32

## Provenance
- Observed fields: from GitHub, fetched 2026-09-03T02:15:20.604693+00:00.
- Health v2: computed from the inputs above; adoption is never an input.
- Inferred fields (summary, facets, guidance): AI-extracted, prompt v1, taxonomy v1, on 2026-08-30T07:13:40.764626+00:00, confidence not recorded.
  - readme: https://github.com/wqaetly/NKGMobaBasedOnET (fetched 2026-09-03T02:15:20.604693+00:00, sha b9619dc756bb)
- Data as of 2026-08-30T08:39:29.467469+00:00.
