jdah/minecraft-weekend
Minecraft, but I made it in 48 hours. observed · 2026-08-28
Health v2 · maintenance only
32/100
- Activity 0
- Release rhythm 35
- Longevity 100
Flags: no_releases
How is this computed?
round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-03. Adoption (stars, forks) is never an input.
- gap_med: n/a
- age_days: 2327
- days_rel: n/a
- days_push: 859
- n_releases_24m: 0
Adoption not part of the score
4412 stars · 471 forks observed · 2026-08-28
What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-30, confidence not recorded
A small Minecraft-like voxel game written in C, originally built in 48 hours and since extended. It features an infinite procedurally generated world with biomes, lighting, day/night cycles, and an ECS-driven player and entities.
Use cases
- play a lightweight open-source Minecraft clone
- study how a voxel game engine is implemented in C
- learn procedural terrain generation with noise
- explore ECS-based game architecture
- build a small OpenGL game from source
When to choose
- you want readable C source code for a complete voxel game
- you need a minimal Minecraft-like demo to learn from or modify
- you're on a Unix-like system and comfortable building C libraries with make
When to avoid
- you need a full-featured, production Minecraft alternative with multiplayer and modding
- you're on Windows and don't want to deal with WSL/X workarounds
- you want a reusable game engine library rather than a standalone game
Facets
application · maturity maintenance
game-engine graphics simulation graphics gaming-tools cpp c minecraft-clone voxel procedural-generation opengl weekend-project ecs game-development linux macos
1 source
- readme: https://github.com/jdah/minecraft-weekend · fetched 2026-08-28 · 5ac446ec4aaa
Member repositories
| Repository | Role | Health v2 |
|---|---|---|
| jdah/minecraft-weekend | main | 32 |
For agents
markdown · JSON · MCP: product_card(name="jdah/minecraft-weekend")
Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem