# jdah/minecraft-weekend

Minecraft, but I made it in 48 hours.

Repository: https://github.com/jdah/minecraft-weekend
Canonical: https://ross.abutalabs.com/products/minecraft-weekend
Language: C
License: MIT
License Family: permissive
Last push: 2024-04-26T21:24:17+00:00

## Health v2 (maintenance only)
Score: 32/100 (v2, computed 2026-09-03T02:20:16.233290+00:00)
- activity 0, release rhythm 35, longevity 100
- inputs: {"age_days": 2327, "days_push": 859, "days_rel": null, "gap_med": null, "n_releases_24m": 0}
- flags: no_releases
- formula: round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10)

## Adoption (not part of the score)
Stars 4412, forks 471 (observed 2026-08-28T04:08:48.536132+00:00)

## What it is
A small Minecraft-like voxel game written in C, originally built in 48 hours and since extended. It features an infinite procedurally generated world with biomes, lighting, day/night cycles, and an ECS-driven player and entities.

## Use cases
- play a lightweight open-source Minecraft clone
- study how a voxel game engine is implemented in C
- learn procedural terrain generation with noise
- explore ECS-based game architecture
- build a small OpenGL game from source

## When to choose
- you want readable C source code for a complete voxel game
- you need a minimal Minecraft-like demo to learn from or modify
- you're on a Unix-like system and comfortable building C libraries with make

## When to avoid
- you need a full-featured, production Minecraft alternative with multiplayer and modding
- you're on Windows and don't want to deal with WSL/X workarounds
- you want a reusable game engine library rather than a standalone game

## Facets
- artifact type: application
- maturity: maintenance
- function: game-engine, graphics, simulation
- domain: graphics, gaming-tools
- platform: cpp, c
- tags: minecraft-clone, voxel, procedural-generation, opengl, weekend-project, ecs, game-development, linux, macos

## Member repositories
- jdah/minecraft-weekend (main) score 32

## Provenance
- Observed fields: from GitHub, fetched 2026-08-28T04:08:48.536132+00:00.
- Health v2: computed from the inputs above; adoption is never an input.
- Inferred fields (summary, facets, guidance): AI-extracted, prompt v1, taxonomy v1, on 2026-08-30T07:22:06.933648+00:00, confidence not recorded.
  - readme: https://github.com/jdah/minecraft-weekend (fetched 2026-08-28T04:08:48.536132+00:00, sha 5ac446ec4aaa)
- Data as of 2026-08-30T08:39:29.467469+00:00.
