Ross ROSS = Recommend OSS · open-source software intelligence for agents

unity3d-jp/MeshSync

A package for synchronizing meshes/models editing in DCC tools into Unity in real time. observed · 2026-08-28

github.com/unity3d-jp/MeshSync · C# · NOASSERTION (other) observed · 2026-08-28

Health v2 · maintenance only

23/100

  • Activity 0
  • Release rhythm 8
  • Longevity 100

Flags: no_license

How is this computed?

round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-03. Adoption (stars, forks) is never an input.

  • gap_med: n/a
  • age_days: 3501
  • days_rel: n/a
  • days_push: 635
  • n_releases_24m: 0

Full methodology

Adoption not part of the score

1678 stars · 177 forks observed · 2026-08-28

What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-30, confidence not recorded

MeshSync is a Unity package that synchronizes mesh and model edits made in DCC tools (like Blender or Maya) into Unity in real time via companion DCC plugins. It lets artists and developers see modeling changes live in the game engine, including Blender geometry nodes and SceneCache playback.

Use cases

  • see 3D model edits from Blender in Unity in real time
  • sync Maya mesh changes into Unity while modeling
  • play back exported .sc scene cache files in Unity
  • sync Blender geometry nodes to Unity live
  • preview in-game look of models during DCC editing
  • integrate DCC tools with Unity editor workflow

When to choose

  • you model in DCC tools and want instant feedback inside Unity
  • you need live sync of geometry nodes from Blender to Unity
  • you want to play back baked scene caches in Unity or Timeline

When to avoid

  • you use a game engine other than Unity
  • you only need one-time static model import (standard importers suffice)
  • your DCC tool is not supported by MeshSyncDCCPlugins

Facets

plugin · maturity active

graphics animation workflow-automation plugin-system graphics cross-platform developer-tools windows cross-platform unity dcc-tools real-time-sync 3d-modeling blender maya livelink scene-cache game-development macos linux

1 source

Member repositories

RepositoryRoleHealth v2
unity3d-jp/MeshSyncmain23

For agents

markdown · JSON · MCP: product_card(name="unity3d-jp/MeshSync")

Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem