# unity3d-jp/MeshSync

A package for synchronizing meshes/models editing in DCC tools into Unity in real time.

Repository: https://github.com/unity3d-jp/MeshSync
Canonical: https://ross.abutalabs.com/products/meshsync
Language: C#
License: NOASSERTION
License Family: other
Topics: unity, livelink
Last push: 2024-12-06T03:25:13+00:00

## Health v2 (maintenance only)
Score: 23/100 (v2, computed 2026-09-03T02:20:16.233290+00:00)
- activity 0, release rhythm 8, longevity 100
- inputs: {"age_days": 3501, "days_push": 635, "days_rel": null, "gap_med": null, "n_releases_24m": 0}
- flags: no_license
- formula: round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10)

## Adoption (not part of the score)
Stars 1678, forks 177 (observed 2026-08-28T04:05:20.961790+00:00)

## What it is
MeshSync is a Unity package that synchronizes mesh and model edits made in DCC tools (like Blender or Maya) into Unity in real time via companion DCC plugins. It lets artists and developers see modeling changes live in the game engine, including Blender geometry nodes and SceneCache playback.

## Use cases
- see 3D model edits from Blender in Unity in real time
- sync Maya mesh changes into Unity while modeling
- play back exported .sc scene cache files in Unity
- sync Blender geometry nodes to Unity live
- preview in-game look of models during DCC editing
- integrate DCC tools with Unity editor workflow

## When to choose
- you model in DCC tools and want instant feedback inside Unity
- you need live sync of geometry nodes from Blender to Unity
- you want to play back baked scene caches in Unity or Timeline

## When to avoid
- you use a game engine other than Unity
- you only need one-time static model import (standard importers suffice)
- your DCC tool is not supported by MeshSyncDCCPlugins

## Facets
- artifact type: plugin
- maturity: active
- function: graphics, animation, workflow-automation, plugin-system
- domain: graphics, cross-platform, developer-tools
- platform: windows, cross-platform
- tags: unity, dcc-tools, real-time-sync, 3d-modeling, blender, maya, livelink, scene-cache, game-development, macos, linux

## Member repositories
- unity3d-jp/MeshSync (main) score 23

## Provenance
- Observed fields: from GitHub, fetched 2026-08-28T04:05:20.961790+00:00.
- Health v2: computed from the inputs above; adoption is never an input.
- Inferred fields (summary, facets, guidance): AI-extracted, prompt v1, taxonomy v1, on 2026-08-30T03:41:35.224342+00:00, confidence not recorded.
  - readme: https://github.com/unity3d-jp/MeshSync (fetched 2026-08-28T04:05:20.961790+00:00, sha 67ac1d006193)
- Data as of 2026-08-30T08:39:29.467469+00:00.
