Ross ROSS = Recommend OSS · open-source software intelligence for agents

AcademySoftwareFoundation/MaterialX

MaterialX is an open standard for the exchange of rich material and look-development content across applications and renderers. observed · 2026-08-28

github.com/AcademySoftwareFoundation/MaterialX · homepage · C++ · Apache-2.0 (permissive) observed · 2026-08-28

Health v2 · maintenance only

86/100

  • Activity 99
  • Release rhythm 61
  • Longevity 100
How is this computed?

round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-03. Adoption (stars, forks) is never an input.

  • gap_med: 165.0
  • age_days: 3346
  • days_rel: 103
  • days_push: 10
  • n_releases_24m: 5

Full methodology

Adoption not part of the score

2245 stars · 442 forks observed · 2026-08-28

What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-30, confidence not recorded

MaterialX is an open standard and C++/Python library for representing and exchanging rich material and look-development content across computer graphics applications and renderers. It includes shader generation, a viewer, and a graph editor, and is hosted by the Academy Software Foundation.

Use cases

  • exchange material definitions between DCC tools and renderers
  • generate GLSL shaders from material graphs
  • author and preview PBR materials in real time
  • port look-development setups across film and game pipelines
  • build tools that read or write MaterialX documents

When to choose

  • you need a vendor-neutral standard for shading networks and materials
  • you work in VFX, animation, or real-time rendering pipelines
  • you want shader generation from portable material graphs

When to avoid

  • you need general-purpose 3D modeling or scene exchange rather than materials
  • your toolchain has no MaterialX support and you cannot add it

Facets

library · maturity stable

graphics sdk parser templating graphics simulation cpp python cross-platform materialx shading look-development rendering vfx open-standard shader-generation pbr game-development gpu

2 sources

Member repositories

RepositoryRoleHealth v2
AcademySoftwareFoundation/MaterialXmain86

For agents

markdown · JSON · MCP: product_card(name="AcademySoftwareFoundation/MaterialX")

Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem